"A Demon's Game" is a very unique title, but keeps true to it's horror roots, the game focuses on creating a terrifying atmosphere, rewarding exploration, and engrossing players in the rich lore of its world, moving away from the trend of incessant jump scares and low production quality is our main goal.
The demo featured at the Lisbon Games Week 2016 convention.
A lot of bug fixes and optimization to the already polished demo, featuring resolution scaling, crash fixes, overall ambiance optimization and more.
This is the final version of the demo, where you can play the first two levels of the sewers in their entirety.
This is the final version of the demo, where you can play the first two levels of the sewers in their entirety.
The latest demo for A Demon's Game, featuring 2 new entire levels that allows you to completely explore 1 of each level in its entirety!
Since everyone wants to see what I've been cooking up after the last pre-alpha, I though it would be a good idea to at least show a few improvements over...