Few Team Vacancies
- Particle effects artist
- Prop modelers/Environmental modeling
Since we're royalty we're totally open to work with your schedule and the time you can contribute. If your interested send your reel or portfolio here(we have a very mixed bag from people in the industry to hobbyist level) we'll setup an interview with one of our divisional leads if you meet the bar and get you started. So after reading if your interested check us out! :D If we're not looking for a position you do but think you would be a good fit on the team whether it be PR or Audio related or just anything hit us up lets see what you got! Now read below and see what our talented team has been up to lately! There is a lot more to post coming up in the following weeks
Email Contact: firstname.lastname@example.org
We have been playing with different promo ideas. Yes we know storm is spelled wrong but what is a blogging dev suppose to do? Just ignore it pretend its spelled correctly. In the final it would be obviously~ :)
We played with some loading screen graphics nothing final yet just WIP's really and placeholders to get a nice design going we'd replace with our assets. Ethan is also blocking out and getting the actual level ready for internal playtesting at the end of the month!
- Andrew has implemented Cloth physics for the Russian grunts and hes working on getting the final grunt revisions in. Improving their skinning overall no more weird clipping!
We replaced Amber's base knife on her back to a baton. From criticism in the VR to add a non-lethal take-down for melee and the dart attachment for Amber's pistol. It will hang as a physics object on ambers pants that she'll grab and swipe out when you wish to melee someone.
The base Ancile Female is almost done as they just finished up the male last week.
Been recruiting and polishing up the base systems like the Drone UI Widgets and Spot detection to be a lot better then the current implementation in the VR heres a preview. Also been working on expanding their investigative abilities for the AI so they can adapt to the player a bit more realistically.
When they hear sounds they enter a investigate Sound mode and place a marker I.E the blue icon that the AI can share and use in combat stages to find the player. Not to mention you can also notice the new detection meter that fills once they see you. Similar to Dishonored 2 or Assassins Creed.
They have been up to no good like always! Here some of their work from the guys . We also added a non-lethal secondary fire to Ambers primary weapon that will stun enemies and knock them out when used.
Lighting and other adjustments theres isnt to much to show this week since the areas they have been tweaking are bit of a secret so you'll see them when you play. These are WIP and subject to change before release.
Other Ways to Support our team
O and remember, buying the VR Missions helps keep our server infrastructure up helps us keep developing the game. It makes our lives as indie developers that much easier. If your not interested in the VR or already have it check out our Patreon by clicking the image below. Thanks for following us and we hope to have a solid release soon next year! Also we'll be looking for QA testers to test performance and gameplay! So watch Indiedb closely!