A cyber-noir game set in the near future, where artificial beings have become indistinguishable from humans. You are an agent for the Department of Artificial and Robotic Control. Your task: to investigate suspected artificials, infiltrate their residences and determine their humanity.
It's 2014 and time for another update! We've been hard at work with A Crimson Searchlight and things have been getting much more fleshed out. Roy and I have laid out the story and level structure for the game and I'm bouncing between adding new content and refining old content.
I've been trying to feel out the art style and started to settle on maintaining the game's simplistic and stylized aesthetic while cranking up the mood and atmosphere. The tone and feeling of the game is incredibly important to me and, if nothing else, I want it to really transport the player to this neon-lit, sci-fi noir metropolis. Eliot has been spending his time working on a gorgeous window rain shader as well as some really interesting skybox shaders. It's great when the programmer also doubles up as a technical artist.
We also now have someone working on the music side. Joe Baxter-Webb has decided to help out with providing the game with some really interesting tracks. He's really talented and has a great sense of style. This is a work-in-progress, but you can listen to one of the night investigation tracks from Joe's soundcloud:
If you want to check out more of Joe Baxter-Webb's stuff, you can head over to his site Bosslevelvgm.com or follow his twitter @BossLevelVGM.
Finally, we've got a time slot for the Show & Tell event at IndieCade East. On February 15th, Saturday, between 4 PM and 6 PM. I'll be bringing the first (and depending on how things go, second) investigation of the game so people can check it out and we can get some valuable feedback.
That's all for now. The next update will include a gameplay video!
Latest tweets from @jollyrogers99
Oct 23 2014, 1:23pm
John Riccitiello is the new CEO of Unity? =/ I better look into some backup engines if things start going south real fast.
Oct 22 2014, 3:46pm
@Grayhaem It's fascinating that games with such good ideas can have such shit endings. Just like the inconsistency of quality control.
Oct 21 2014, 5:25pm
@et1337 However, with the exception of Minecraft, I don't know many indie PC games doing well without steam. I don't envy his position.
Oct 21 2014, 5:20pm
@Grayhaem I got brand and never did a story quest after that point :P
Oct 21 2014, 5:16pm
@ForgetAmnesia It's been one of those things where tests come back normal, but I feel terrible.
Oct 15 2014, 3:46pm
@ForgetAmnesia Yeah, it's kind of bittersweet. I don't actually have a solid diagnosis, but should know more the 25th (procedure) =/
Oct 15 2014, 3:46pm
For anyone wondering - I'm still alive. Not well, but still here.
Oct 15 2014, 3:44pm
I will be taking a hiatus off Twitter until I resolve some major health issues. Much love. -DR
Oct 6 2014, 6:02pm
@ForgetAmnesia Oh dear...
Oct 1 2014, 3:15pm