A cyber-noir game set in the near future, where artificial beings have become indistinguishable from humans. You are an agent for the Department of Artificial and Robotic Control. Your task: to investigate suspected artificials, infiltrate their residences and determine their humanity.
It's 2014 and time for another update! We've been hard at work with A Crimson Searchlight and things have been getting much more fleshed out. Roy and I have laid out the story and level structure for the game and I'm bouncing between adding new content and refining old content.
I've been trying to feel out the art style and started to settle on maintaining the game's simplistic and stylized aesthetic while cranking up the mood and atmosphere. The tone and feeling of the game is incredibly important to me and, if nothing else, I want it to really transport the player to this neon-lit, sci-fi noir metropolis. Eliot has been spending his time working on a gorgeous window rain shader as well as some really interesting skybox shaders. It's great when the programmer also doubles up as a technical artist.
We also now have someone working on the music side. Joe Baxter-Webb has decided to help out with providing the game with some really interesting tracks. He's really talented and has a great sense of style. This is a work-in-progress, but you can listen to one of the night investigation tracks from Joe's soundcloud:
If you want to check out more of Joe Baxter-Webb's stuff, you can head over to his site Bosslevelvgm.com or follow his twitter @BossLevelVGM.
Finally, we've got a time slot for the Show & Tell event at IndieCade East. On February 15th, Saturday, between 4 PM and 6 PM. I'll be bringing the first (and depending on how things go, second) investigation of the game so people can check it out and we can get some valuable feedback.
That's all for now. The next update will include a gameplay video!
Latest tweets from @jollyrogers99
@joebaxterwebb which game?
Aug 22 2015, 3:57pm
@ForgetAmnesia I get like "I feel so bad right now just put it any game fuck it just let me kill something."
Aug 21 2015, 5:54pm
I've just learned that a good deal of steam gamers apparently play games for masochistic purposes. T.co
Aug 21 2015, 5:53pm
@ForgetAmnesia clearly someone who has never played the wondrous KRZ
Aug 21 2015, 2:47pm
Aug 21 2015, 2:46pm
@goodmorningcmdr I like Bloodborne's setting a lot more, and I guess the pace of the combat is more my thing. I'm def going to retry DS tho.
Aug 20 2015, 11:51pm
@goodmorningcmdr I really tried to get into DS. I just sucked too hard. Kept dying before 2nd boss. Gave up.
Aug 20 2015, 11:50pm
@audiosprite The weapons are also neat too. Been primarily using Ludwig's, but actually slowly switching to Threaded Cane + Pistol. So cool.
Aug 20 2015, 10:41pm
@audiosprite Yeah. The main game is so wonderful. The encouragement to explore, the atmosphere and characters/mobs! So lovely and inspiring.
Aug 20 2015, 10:35pm
@Jollyrogers99 I think the team's attempt to increase replayability should maybe have been refocused on adding more to NG+ or something.
Aug 20 2015, 10:30pm