A cyber-noir game set in the near future, where artificial beings have become indistinguishable from humans. You are an agent for the Department of Artificial and Robotic Control. Your task: to investigate suspected artificials, infiltrate their residences and determine their humanity.
It's 2014 and time for another update! We've been hard at work with A Crimson Searchlight and things have been getting much more fleshed out. Roy and I have laid out the story and level structure for the game and I'm bouncing between adding new content and refining old content.
I've been trying to feel out the art style and started to settle on maintaining the game's simplistic and stylized aesthetic while cranking up the mood and atmosphere. The tone and feeling of the game is incredibly important to me and, if nothing else, I want it to really transport the player to this neon-lit, sci-fi noir metropolis. Eliot has been spending his time working on a gorgeous window rain shader as well as some really interesting skybox shaders. It's great when the programmer also doubles up as a technical artist.
We also now have someone working on the music side. Joe Baxter-Webb has decided to help out with providing the game with some really interesting tracks. He's really talented and has a great sense of style. This is a work-in-progress, but you can listen to one of the night investigation tracks from Joe's soundcloud:
If you want to check out more of Joe Baxter-Webb's stuff, you can head over to his site Bosslevelvgm.com or follow his twitter @BossLevelVGM.
Finally, we've got a time slot for the Show & Tell event at IndieCade East. On February 15th, Saturday, between 4 PM and 6 PM. I'll be bringing the first (and depending on how things go, second) investigation of the game so people can check it out and we can get some valuable feedback.
That's all for now. The next update will include a gameplay video!
Latest tweets from @jollyrogers99
@craigperko Solved it with just a collector parent class - more bookkeeping, but less likely to run into that.
May 21 2015, 2:35pm
@craigperko Honestly surprised it took me this long to do that actually as I work with custom parent/children classes all the time.
May 21 2015, 2:33pm
@craigperko yeah I accidentally created an infinite cycle via parent/children class serialization.
May 21 2015, 2:32pm
"Serialization has exceeded max depth." okay i'm on a mission to discover every unity compiler bug ever?
May 21 2015, 2:30pm
@dphrygian Congratulations on the launch, David! Another wonderful addition :]
May 20 2015, 1:39pm
May 18 2015, 7:37pm
May 18 2015, 7:36pm
May 18 2015, 7:13pm
*sprays chrome on lips* WITNESS ME
May 18 2015, 12:52pm
Happy saturdays lovelies. I'll have some gloomwood stuff coming up real soon :3
May 16 2015, 12:46pm