A cyber-noir game set in the near future, where artificial beings have become indistinguishable from humans. You are an agent for the Department of Artificial and Robotic Control. Your task: to investigate suspected artificials, infiltrate their residences and determine their humanity.
It's 2014 and time for another update! We've been hard at work with A Crimson Searchlight and things have been getting much more fleshed out. Roy and I have laid out the story and level structure for the game and I'm bouncing between adding new content and refining old content.
I've been trying to feel out the art style and started to settle on maintaining the game's simplistic and stylized aesthetic while cranking up the mood and atmosphere. The tone and feeling of the game is incredibly important to me and, if nothing else, I want it to really transport the player to this neon-lit, sci-fi noir metropolis. Eliot has been spending his time working on a gorgeous window rain shader as well as some really interesting skybox shaders. It's great when the programmer also doubles up as a technical artist.
We also now have someone working on the music side. Joe Baxter-Webb has decided to help out with providing the game with some really interesting tracks. He's really talented and has a great sense of style. This is a work-in-progress, but you can listen to one of the night investigation tracks from Joe's soundcloud:
If you want to check out more of Joe Baxter-Webb's stuff, you can head over to his site Bosslevelvgm.com or follow his twitter @BossLevelVGM.
Finally, we've got a time slot for the Show & Tell event at IndieCade East. On February 15th, Saturday, between 4 PM and 6 PM. I'll be bringing the first (and depending on how things go, second) investigation of the game so people can check it out and we can get some valuable feedback.
That's all for now. The next update will include a gameplay video!
Latest tweets from @jollyrogers99
Jan 22 2015, 1:50pm
Apologize for lack of updates. Just noting that I'm much healthier and happier. Stay tuned :)
Jan 14 2015, 3:08pm
@ForgetAmnesia hydrocodone? Been on it myself this month. Peripheral neuropathy from infection :(
Dec 29 2014, 9:33pm
Dec 27 2014, 5:47pm
@oysterFAKE So I can, for example, show my friends the beginning of the game without accidentally wiping my current progress.
Dec 27 2014, 12:28am
@oysterFAKE Just to be generous, it might be nice to have 1 QS and then 3 normal save slots. If that's not a big deal.
Dec 27 2014, 12:28am
@oysterFAKE I do - if I am running different game runs. That's more applicable for a game with more customization, though.
Dec 27 2014, 12:27am
@oysterFAKE I like Bethesda's way of doing it - one quicksave slot and then several normal save slots in most recent order.
Dec 27 2014, 12:24am
Happy holidays, followers. I love you all and wish you all a wonderful season.
Dec 25 2014, 7:19pm