A cyber-noir game set in the near future, where artificial beings have become indistinguishable from humans. You are an agent for the Department of Artificial and Robotic Control. Your task: to investigate suspected artificials, infiltrate their residences and determine their humanity.
It's 2014 and time for another update! We've been hard at work with A Crimson Searchlight and things have been getting much more fleshed out. Roy and I have laid out the story and level structure for the game and I'm bouncing between adding new content and refining old content.
I've been trying to feel out the art style and started to settle on maintaining the game's simplistic and stylized aesthetic while cranking up the mood and atmosphere. The tone and feeling of the game is incredibly important to me and, if nothing else, I want it to really transport the player to this neon-lit, sci-fi noir metropolis. Eliot has been spending his time working on a gorgeous window rain shader as well as some really interesting skybox shaders. It's great when the programmer also doubles up as a technical artist.
We also now have someone working on the music side. Joe Baxter-Webb has decided to help out with providing the game with some really interesting tracks. He's really talented and has a great sense of style. This is a work-in-progress, but you can listen to one of the night investigation tracks from Joe's soundcloud:
If you want to check out more of Joe Baxter-Webb's stuff, you can head over to his site Bosslevelvgm.com or follow his twitter @BossLevelVGM.
Finally, we've got a time slot for the Show & Tell event at IndieCade East. On February 15th, Saturday, between 4 PM and 6 PM. I'll be bringing the first (and depending on how things go, second) investigation of the game so people can check it out and we can get some valuable feedback.
That's all for now. The next update will include a gameplay video!
Latest tweets from @jollyrogers99
@MrSirENP I've broken that project up into smaller chunks, of which Electric Tortoise was the first part. There will be more in the future.
6hours 50mins ago
Feeling bit better. Hopefully will have more Gloomwood stuff coming up.
7hours 54mins ago
@ForgetAmnesia Would I be wrong in assuming that you dislike the FPS Fallout games? (Notably having very weak combat).
16hours 34mins ago
@ForgetAmnesia Yeah, it certainly can be hit or miss for some people. Oddly, I never enjoyed Counterstrike at all.
16hours 43mins ago
@ForgetAmnesia Also the way I played it was stupidly unorthodox. I played a Spy more like a Sniper with cloak. It was fun to me.
16hours 50mins ago
@ForgetAmnesia Not at all. I don't play it myself anymore, anyways. I did back around the Sniper/Spy update. Very different game now.
16hours 55mins ago
@ForgetAmnesia There's something very satisfying there for me.
17hours 0mins ago
@ForgetAmnesia Damn. You definitely saw something in Rage I didn't. I gave that game three solid tries and couldn't get into it.
Oct 27 2014, 12:29am