A cyber-noir game set in the near future, where artificial beings have become indistinguishable from humans. You are an agent for the Department of Artificial and Robotic Control. Your task: to investigate suspected artificials, infiltrate their residences and determine their humanity.
It's 2014 and time for another update! We've been hard at work with A Crimson Searchlight and things have been getting much more fleshed out. Roy and I have laid out the story and level structure for the game and I'm bouncing between adding new content and refining old content.
I've been trying to feel out the art style and started to settle on maintaining the game's simplistic and stylized aesthetic while cranking up the mood and atmosphere. The tone and feeling of the game is incredibly important to me and, if nothing else, I want it to really transport the player to this neon-lit, sci-fi noir metropolis. Eliot has been spending his time working on a gorgeous window rain shader as well as some really interesting skybox shaders. It's great when the programmer also doubles up as a technical artist.
We also now have someone working on the music side. Joe Baxter-Webb has decided to help out with providing the game with some really interesting tracks. He's really talented and has a great sense of style. This is a work-in-progress, but you can listen to one of the night investigation tracks from Joe's soundcloud:
If you want to check out more of Joe Baxter-Webb's stuff, you can head over to his site Bosslevelvgm.com or follow his twitter @BossLevelVGM.
Finally, we've got a time slot for the Show & Tell event at IndieCade East. On February 15th, Saturday, between 4 PM and 6 PM. I'll be bringing the first (and depending on how things go, second) investigation of the game so people can check it out and we can get some valuable feedback.
That's all for now. The next update will include a gameplay video!
Latest tweets from @jollyrogers99
7hours 58mins ago
7hours 59mins ago
@oysterFAKE Bummer. After watching the Black Glove also go unfunded, I think you need an established audience now before trying to KS.
9hours 10mins ago
Nov 25 2014, 3:17pm
Unity folks - how are you saving your levels (esp. if generated)? Binary formattor? XML?
Nov 24 2014, 5:01pm
@ForgetAmnesia it's easy to be positive when you feel okay, but when you're not, and you wish you were ripped from your body, its impossible
Nov 24 2014, 2:34pm
@ForgetAmnesia they get frustrated with me, too. Angry that nothing seems to make me better - like I'm not trying!
Nov 24 2014, 2:28pm
@ForgetAmnesia people who haven't dealt with a truly long and debilitating illness don't understand. That can't. They have no concept.
Nov 24 2014, 2:26pm
@ForgetAmnesia god I understand so much of this. "You just need to add X to your diet!" "Just be more positive!"
Nov 24 2014, 2:25pm
@goodmorningcmdr I like the general idea of xanadu's menu - kind of like the opening of 2001.
Nov 23 2014, 2:48pm