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A cyber-noir game set in the near future, where artificial beings have become indistinguishable from humans. You are an agent for the Department of Artificial and Robotic Control. Your task: to investigate suspected artificials, infiltrate their residences and determine their humanity.

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1 comment by ForbiddenDonut99 on Jan 21st, 2014


It's 2014 and time for another update! We've been hard at work with A Crimson Searchlight and things have been getting much more fleshed out. Roy and I have laid out the story and level structure for the game and I'm bouncing between adding new content and refining old content.

I've been trying to feel out the art style and started to settle on maintaining the game's simplistic and stylized aesthetic while cranking up the mood and atmosphere. The tone and feeling of the game is incredibly important to me and, if nothing else, I want it to really transport the player to this neon-lit, sci-fi noir metropolis. Eliot has been spending his time working on a gorgeous window rain shader as well as some really interesting skybox shaders. It's great when the programmer also doubles up as a technical artist.


We also now have someone working on the music side. Joe Baxter-Webb has decided to help out with providing the game with some really interesting tracks. He's really talented and has a great sense of style. This is a work-in-progress, but you can listen to one of the night investigation tracks from Joe's soundcloud:

If you want to check out more of Joe Baxter-Webb's stuff, you can head over to his site Bosslevelvgm.com or follow his twitter @BossLevelVGM.



Finally, we've got a time slot for the Show & Tell event at IndieCade East. On February 15th, Saturday, between 4 PM and 6 PM. I'll be bringing the first (and depending on how things go, second) investigation of the game so people can check it out and we can get some valuable feedback.

That's all for now. The next update will include a gameplay video!

-Dillon

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Mad_King_Corduroy
Mad_King_Corduroy Feb 21 2014, 2:21pm says:

Dude, I love it. Make this happen and I will definitely buy it. This game is XIII's dystopian future. lol So cool! :D

+2 votes     reply to comment
Manio31
Manio31 Nov 30 2013, 1:48pm says:

Oh, I'm totally tracking this.

+2 votes     reply to comment
mikak
mikak Nov 30 2013, 12:32am says:

ticks all the boxes for me; tracked :)

Good luck

+2 votes     reply to comment
Guest
Guest Nov 29 2013, 10:43pm says:

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ForbiddenDonut99
ForbiddenDonut99 Nov 29 2013, 10:54pm replied:

We do have things planned to hopefully edge players into the gray area rather than taking a "vaporize everyone or no one" approach. For example, if you aren't vaporizing anyone, the agency starts to become suspicious of you and pressuring you into doing so. If you start vaporizing everyone, future suspects become more wary of the agency's tactics and the agency has a harder time covering up the executions.

Mostly environmental tells, but I definitely wanted to player to have those moments when they realize things are shifting around because of what they've done.

+1 vote     reply to comment
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Icon
A Crimson Searchlight
Platform
Windows
Developer
Black Shore Games
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Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @jollyrogers99

@fullbright @flantz Woah, this is awesome on so many inconceivable levels.

Apr 19 2014, 6:28pm

@rpgwhitelock Love what you're doing with Abyss. Any chance you'd do a technical write-up for it one day? Would be very educational. Cheers.

Apr 19 2014, 12:18pm

@wiwyums very pretty! I'm looking forward to trying this out.

Apr 18 2014, 6:58pm

@goodmorningcmdr @wiwyums I should assume you both are also following ROUTINE, right? That one looks fantastic.

Apr 17 2014, 5:44pm

@goodmorningcmdr @wiwyums Rock Paper Shotgun ran a thing about it a bit ago - it said the demo was disappointing. It is pretty, though.

Apr 17 2014, 5:05pm

RT @Fengxii: We talk about games by: @torahhorse, @king_spooner, @theTHEBATMAN, @daneelgames, @Jollyrogers99 + @TRONMAXIMUM! T.co

Apr 16 2014, 9:56pm

@Grayhaem One of the challenges I find with long projects is not just how much it changes over time, but how much I change as well.

Apr 16 2014, 11:07am

@KentInPublic Having a friend who is very savvy with shaders (@BeardedGameDev) take a look into it. Will see what he comes up with.

Apr 14 2014, 8:40pm

@KentInPublic As a base, but I've been editing it. Still not happy with it - it misses detail that I want it to capture.

Apr 14 2014, 8:14pm

@KentInPublic Likewise. And yes, I was at your GDC talk this year on the Novelist. Quite enjoyed it, too. Thanks =]

Apr 14 2014, 7:20pm

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