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FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo & simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful open world.

  • Massive open world - go anywhere, any time
  • Unique relaxing pace and tone
  • An exploration-focused main quest that spans an entire continent
  • Simple gameplay - no stats or skill trees to memorize. (It barely qualifies as an RPG, really)
  • Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
  • Minecraft-style crafting system
  • Dozens of skills to discover and learn, including magic, survival and stealth skills
  • Hundreds of shops, taverns, homes, caves, castles and other structures to explore
  • Four player co-op multiplayer - explore with your friends!
  • A haunting soundtrack for every region
  • Oculus Rift Support

Want more info? My YouTube channel is a good place to start (it has some videos that haven't been uploaded here yet.)

Want to preorder? You can do that too via Humble Bunde on the official site. (Here's a preorder FAQ)

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Blog RSS Feed Report abuse Latest News: One Year Anniversary - New Gameplay Videos!

2 comments by Railboy on Jun 19th, 2014

Happy anniversary!
It's been ONE YEAR since the Kickstarter was funded, and to celebrate I've uploaded a ton of new content. After you've watched the Glider, Trapping & University videos in the videos section, seen the new terrain in the images section and read about the Weapons in the features section, check out this update video where I talk about multiplayer, the problems I've dealt with over the last year, and plenty more:


Yay! As mentioned in the video we're finally offering preorders, which you can get through our Humble Store widget on the official site. (Make sure to read the FAQ!)

Steam Greenlight

Did I mention that FRONTIERS got greenlit? Well, it did - in fact it happened so fast (5 days!) that I still have whiplash. I know that a lot of IndieDB readers helped us get there, so thank you for your votes.

More Gameplay Videos

I'll be recording and posting more gameplay videos so keep an eye out. If there's something in particular you'd like to see, feel free to ask in the comments.

- L

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Guest Dec 24 2014, 11:47pm says:

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Mulletfingers999 Jul 9 2014, 2:27pm says:

The game looks really cool! What age rating would you give it, just out of curiosity.

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Vladiskov Jun 19 2014, 8:18pm says:

this game looks neat but i would ask about the gameplay style, how will be the point adventure part be, compared to the firist person exploration travel? i mean, you will be able to tough a boton and the game will pass from a style to another or will be as cofunsing as dagerfall? (you know moving around with arrows and looking around with another bottons and then pointing out objets with cursor)

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Railboy Creator
Railboy Jun 20 2014, 10:10am replied:

It's all first-person from beginning to end. (When I say point-and-click I'm talking more about pacing and tone than mechanics.)

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Guest Jun 19 2014, 12:22am says:

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Railboy Creator
Railboy Jun 19 2014, 4:22pm replied:

This turns out to be a hard question to answer - it's slightly larger than Oblivion in terms of raw size. But thanks to fast travel and hang gliding, it may end up *feeling* a bit smaller. (I'll be curious to hear what players think when it's released.)

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Guest May 31 2014, 11:41am says:

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Railboy Creator
Railboy Jun 16 2014, 7:41pm replied:

Hello - OSX/Windows/Linux release will be simultaneous, and the official release date is 'when it's done.'

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Windows, Mac, Linux
Developer & Publisher
AAD Productions
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Latest tweets from @railboy

VR interface is 95% done. Hope it goes over well. Feels VERY strange not to have long-established solutions to check my work against.

Mar 27 2015, 1:28am

I've nothing but bad experiences with Skype. For reference: I've had two good experiences with Norton Antivirus.

Mar 26 2015, 2:59pm

@jonnytdesigns S-l-o-o-o-w-l-y. I'd sell my soul for 2-3 skilled programmers. But apart from that it's going good. Eden Star rules btw.

Mar 19 2015, 6:43pm

Tasharen just gave the ok to include (old/custom) NGUI 2.0.5 in FRONTIERS' source - one step closer to 100% open: T.co

Mar 19 2015, 6:17pm

@UltimaN3rd I haven't played with it much but it looks equally awesome. The main things holding me back from using it: C#, 2D, sunk cost.

Mar 3 2015, 7:13pm

@LavaLevel @georgeb3dr I think they're just excited to have options. A pretend contest lets everyone say so without getting super repetitive

Mar 3 2015, 7:09pm

Just finished GDC demo. Honestly Unity 5 looks pretty great. I'll be using it for future games despite my complaints with 4.x

Mar 3 2015, 5:17pm

Unity's GDC live stream is a perfect metaphor for the engine itself: A lot of promise undermined by constant technical difficulties

Mar 3 2015, 1:09pm

T.co Was the FRONTIERS Kickstarter a ripoff? "Frontiers: Awesome dev, great communication, model kickstarter." *Whew!*

Feb 22 2015, 5:44pm

@Jonathan_Blow Not disagreeing but to be fair Jai was wishful thinking. If you thought a GC for games was smart you'd ignore that objection.

Feb 21 2015, 7:56pm

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