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Are you a fan of oldschool RPGs like Ultima, but crave the openness and exploration in modern games? If so, we at Valorware are proud to present 9th Dawn, a game that's a blend of modern and traditional design and gameplay and sports one of the largest open world experience available today in a mobile RPG! Explore the large island continent of Montelorne, a land far detached from the mainland, but filled with mystery, danger, and last but not least, adventure. You begin your journey in the small village of Agaria, but once you gain your bearings, you'll find yourself immersed in a world of its own. Play as one of three of the traditional classes: The sturdy knight, skilled in the art of combat and possessing the ability to wield heavy armour and weapons; the nimble archer, capable of swiftly dispatching a foe from afar or up close with his daggers; the wise mage, master of the elements and capable of utilizing powerful magic spells.

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Tonight's update is now uploaded for both the demo and full version. Here is a list of what we added/changed/fixed.
Bug Fixes

  • Fixed some of the lag issues from the recent patches. Still some more floating about that we are looking into.
  • Made it so summons don't have an interaction window so you can pick up items.
  • Fixed the bug causing slow shutdown times.
  • Fixed the map/quest journal cooldown timer bug.
  • Fixed the combat reticule scaling bug in zoom mode.
  • Stopped certain wand/spell particles from sticking in walls.
  • (Untested) Prevented low resolution devices from engaging Large GUI mode which would prevent you from easily using the menus because things would overlap and fill up the screen.
  • Fixed footstep sounds.

Tablet Mode

  • Added an interaction button so tablet users don't have to reach across the screen for most things. (Talking to npcs, using a switch, picking up items). This button is still in its initial stages. It currently will only show up if your screen resolution has a height of 500 pixels, due to screen real estate issues, but we will work on improving that in the form of an option. We will also be improving the user friendliness of the button and how you can use it. It should be pretty nice for tablet users as it is though, as long as you have tablet mode engaged as well.

Other

  • Adjusted the cooldown timers and healing amounts for the healing items.

We've still got a huge slew of things we are working on. We are currently at patch 1.29, and we plan to release the melee combat overhaul that we've been talking about in 1.30. We'll keep working on our todo list and have that finished up around 1.39, then plan to release the final big patch which will feature a large expansion to the game in terms of content and the world map in 1.40. We hope that that will mark the "completion" of 9th Dawn and that we can then work on perfecting the PC version and from there move on to our next awesome project. This is going to be an exciting next few weeks for 9th Dawn, now that things have gotten more stable bugwise/crashwise and we can finally get to cracking down on content fixes and additions and gameplay enhancement.

9th Dawn released for Android on Google Play

9th Dawn released for Android on Google Play

News

As of November 4, 2012, 9th Dawn has been launched on Google Play. There is a free demo version to try out and see if you enjoy the game before purchasing...

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kornalius
kornalius

When can we expect a Mac version?

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jdeuel
jdeuel

I've been enjoying the android version a bit. I know it's supposed to be reminiscent of an older, more hardcore age of RPG but I still YEARN for quest markers on the map, or a compass of some sort. My screen is just so small that it makes finding places kind of hard!

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Ryswick17
Ryswick17

Great game on android, can't wait for the PC version!

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