Hey all,
This latest update became a much-needed bugfix & polishing update. Many nagging bugs and gameplay "holes" have now been resolved, which should result in a much more consistent and reliable gaming experience. Annoying things like losing all of your items on death, spawning in locked rooms, characters spawning in floors in multiplayer games & doors opening oddly should be things of the past.
This release isn't without some new features, though! I've added character dialogs -- you can now "interact" with normal, friendly guys & they will have something to say. I've also added "Damage Per Second" & "Energy Per Second" information to item descriptions.
I also plan on dropping the "BETA" label in a few weeks. I'm hoping with this bugfix release, bugs should be few and minor. I do still plan on adding new, cool features like hijacking, cave systems & custom weapons, of course!
Here are the complete list of changes:
* Dialog with characters! Normal guys now say something when interacted with
* You no longer drop items when dieing, which should resolve "lost all items" issues
* Added "Damage Per Second" and "Energy Per Second" to item descriptions
* Merchants will now properly respond to trade requests in multiplayer
* Doors will now open and close as expected (even bigger ones)
* Characters should no longer spawn in floors or walls in multiplayer
* Lights now should shine as expected past "chunk" edges
* Hopefully fixed a bug that caused item duplication with storage boxes and merchants
* Characters now will always drop 1 item, instead of sometimes 2
* Increased value of gems a bit more
* Further improved "chunk" building performance
* Fixed some radar plot coloring bugs
* Commands are now case-insensitive
* The "home waypoint" block now works in air
* First floors of buildings are no longer created locked (fixes "spawning in locked room")
* Fixed a bug that made grappling hooks not disappear when using a ship
* Grenades now bounce as expected when viewed remotely in multiplayer
* Mini-ships should no longer spawn on top of each other
* Explosions & hit "puffs" should no longer linger in multiplayer games
* Tweaked some networking code to improve bandwidth usage a bit
Now that normal guys can say something can we have a few of them hang out at the bases, they seem so empty with only the merchants and leaders
Yeah, this is a good idea.
ok now im asking this: How many is working on this great game. Just you? or some others? because i want to know if this outmatches Minecraft >:3
1 guy -- me! Urcheon is helping me with some textures and model designs, but I do all the coding and putting all the pieces together :)
u are better than the team making minecraft. :D
here take my money. ima buy this awesome thing! :D
god this is hard for me xD i cant even beat a mission xD
Another reason to anyone by this awesome game. The only thing I don't like is the explosion =D but I don't care XD
Thanks for the update keep up the good work!
aww dude the guns don't look like paper cutouts anymore :( i loved that about this game. are you gonna leave in an option to play with those textures?
A tutorial would be nice. And if you could use the iron sights on your guns. Good update though, keep up the good work.
You should add some bosses. ;)
Hi, there.
First of all let me say this game is great. I enjoy exploring the world.
But there's one thing that kinda bugs me. The nights seem to be too dark.
Will you add some kind of device that will allow us to see better without the need to place light blocks?
Some kind of device that would go on the head that could allow us to see would come in handy.
like a mineing helmet? or rather a flash light would be cool to, but not one in the weapons slot rather one that you can turn on and off like the batteries and gravpaks
nightvision?
Nightvision is in for the next release :)
Just saw the new log. Thank you very much!
this is a game that worth the money