0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
This is a quick demo video of the OpenGL water shaders we have implemented so far in 0 A.D.
Water shader code by staff member Matei Zaharia [aka Matei].
Music by staff member Boris Hansen [aka Vaevictis_Music].
Persian Trireme by staff member Matthijs de Rijk [aka EmjeR].