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0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

Report article RSS Feed 0 A.D. Alpha 1 Argonaut

Wildfire Games proudly presents the first alpha version of 0 A.D., a free, open-source game of ancient warfare. Alpha 1 Argonaut includes aggressive units that attack enemies on sight, lifelike animals that escape danger, two new maps, in-game multiplayer chat and much more.

Posted by Jeru on Aug 16th, 2010

Wildfire Games proudly announces the release of the first alpha version of 0 A.D., a free, open-source game of ancient warfare. After 9 years since the concept of 0 A.D. was first designed on paper, we have a close approximation of a playable game. This release comes with aggressive units that attack enemies on sight, lifelike animals that escape danger, two new maps, in-game multiplayer chat and much more. Alpha releases of 0 A.D. will each get a number and a name, so this one is "Alpha 1 Argonaut".


Easy Download and Install
Download and installation instructions are available for Windows, OS X and Linux. 0 A.D. is free of charge and always will be. No registration, no advertising, no catch.

0 A.D.
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New features in this release:

  • Maps: Added new maps "Arcadia" and "Hellenized Egypt", improved the "Multiplayer demo" map; Added textual descriptions to maps.
  • AI: Added animal AI (walking around, running from danger). Redesigned unit AI: added order queues, auto-attack, auto-gather.
  • GUI: Added in-game multiplayer chat; Fixed GUI stretching on widescreen resolutions; Improved selection outline rendering; Many other GUI changes, such as buttons and cursors; Changed camera controls.
  • Graphics: Added floating decorative objects, such as lily pads; Added building collapse and corpse decay; Tweaked animation speeds.
  • Gameplay: Added 'delete unit' command; Added rally points.
  • Installation and compatibility: Added Windows installer using NSIS; Added Linux packages for many distros; Improved compatibility when 3D acceleration is missing; Improved FHS compatibility for Linux installations.
  • Miscellaneous: Added terrain smoothing tool to Atlas map editor; Added some sound effects; Improved performance; Fixed bugs.

Room for improvement:

  • There are no victory conditions implemented yet.
  • There is no computer opponent AI yet. In single-player games the enemy does nothing.
  • There is no random map generation yet.
  • There is no fog-of-war yet.
  • Many unit stats are still unbalanced.
  • Many planned gameplay features are not added yet: There is no research, no auras, no rank upgrades, no settlements and territories, no resource dropsites, etc.
  • Many bugs and small missing features.
  • There is no multiplayer matchmaking service. You have to connect by IP address. (More convenient ways may be implemented in the future).

An overview of the gameplay feature status is on our wiki, and as you can see, there is still a lot of work to be done. If you want to be part of this effort too, you're welcome to get involved!

Why "Argonaut"?
From now on we will name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, ...).

The Argonauts were a band of heroes in Greek mythology who, in the years before the Trojan War, accompanied Jason to Colchis in his quest to find the Golden Fleece. Their name comes from their ship, the Argo, which was named after its builder, Argus. "Argonauts", therefore, literally means "Argo sailors". (Source: Wikipedia). To celebrate Alpha 1 Argonaut, we included a recreation of the Golden Fleece, which can be found on the "Hellenized Egypt" map.

Referring to the original Jason mentioned in Greek mythology, the word "Argonaut" is a tribute to our former project lead, Jason "Wijitmaker" Bishop, who managed the game's development between 2002 and 2008. 0 A.D. would have never made the transition from an idea on paper to a piece of software that runs on your machine without the countless hours of work by this gifted leader. Thanks, Jason.

Long Time, No Siege
Wildfire Games will continue releasing new versions of 0 A.D. periodically. Watch our news feed to keep updated, or follow us by e-mail, RSS, Facebook or Twitter. And you're always welcome to join the 0 A.D. community on our forums.

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Post comment Comments
MortRouge
MortRouge Aug 16 2010, 3:46pm says:

OH YES! FINALLY!

+5 votes     reply to comment
Durzan
Durzan Aug 16 2010, 3:59pm says:

Is there a combat system?

+2 votes     reply to comment
feneur
feneur Aug 16 2010, 5:17pm replied:

What do you mean by combat system? I mean units can attack other units (and buildings) if that's what you mean, but it sounds like it's something more specific you're talking about.

+2 votes     reply to comment
FreedoM*FighteR
FreedoM*FighteR Aug 17 2010, 1:34am replied:

He means AI

+2 votes     reply to comment
feneur
feneur Aug 17 2010, 7:17am replied:

Ok, well, in that case as the news post says, no. And it will probably take a while before we have enemy AI as it's complicated, and for the moment our goal is to have working multiplayer before AI. Currently we don't have anyone on the team with that expertise as well. Anyone who's good at AI programming feel free to join though :)

+2 votes     reply to comment
PeeWee_89
PeeWee_89 Aug 16 2010, 4:12pm says:

This has alot of potential, keep up the good work!

+3 votes     reply to comment
Color-Copycat
Color-Copycat Aug 16 2010, 6:13pm says:

Awesome, I've been waiting for this moment for a long time!

+2 votes     reply to comment
56er
56er Aug 16 2010, 7:13pm says:

UCh improvment since the last beta, very nice, keep this up!!!

+2 votes     reply to comment
Scorpionov
Scorpionov Aug 16 2010, 9:06pm says:

can this work on windows vista or windows 7?

0 votes     reply to comment
MrEmjeR
MrEmjeR Aug 17 2010, 5:51pm replied:

yes it can ;)

+2 votes     reply to comment
vfn4i83
vfn4i83 Aug 17 2010, 1:07am says:

Nice, was looking forward to it.

+2 votes     reply to comment
FreedoM*FighteR
FreedoM*FighteR Aug 17 2010, 1:35am says:

GREAT JOB! really impressive

+2 votes     reply to comment
Anonymousperson
Anonymousperson Aug 17 2010, 9:19am says:

Whoo

Also, I can't help but have this feeling of hearing "Rogan?" every time you clicked on the villagers

+2 votes     reply to comment
RogerRamjet
RogerRamjet Aug 17 2010, 11:15am says:

Well done guys, many years of hard work. Am looking forward to playing the alpha. Thanks.

+2 votes     reply to comment
Savci
Savci Aug 17 2010, 11:24am says:

I just saw the trailer for AoE:online.
This kicks it's *** ;)
Horses are kinda slow, though :P And you might want to add "random" groans and other sounds for battle, other than the weapons and the deaths. Yeah, I know it is only Alpha yet, so it's really awsome!

+2 votes     reply to comment
Mythos_Ruler
Mythos_Ruler Aug 17 2010, 7:05pm replied:

Most units will have the ability to run eventually.

+2 votes     reply to comment
jaxa
jaxa Aug 21 2010, 10:36pm replied:

Walk for short distances, run for long distances, double right click for manual run?

+2 votes     reply to comment
Savci
Savci Aug 17 2010, 11:26am says:

By the way, do you plan on translating it to multiple languages? Of course, if we have English, that's enough. I play games in English anyway.

+2 votes     reply to comment
feneur
feneur Aug 18 2010, 7:19pm replied:

We do intend to provide a way to translate the game into multiple languages, probably using one of the existing frameworks for translating computer programs. The English text won't be finalized until late in the development, and we'll most likely prioritize other things, but in the end we do intend to have it available in as many languages as possible.

+2 votes     reply to comment
Jesusfreak
Jesusfreak Aug 17 2010, 12:36pm says:

I'll download this when there's a matchmaking system.

+1 vote     reply to comment
ArchyFP
ArchyFP Aug 17 2010, 10:23pm says:

looks like an improved version of AoE

+3 votes     reply to comment
jaxa
jaxa Aug 21 2010, 10:32pm says:

Zerg rush! The foot soldier selection sound is a little repetitive. Rotation looks fun; I wanted to see the opposite side of the bush where the Hyppikon was attacking the deer.

+2 votes     reply to comment
feneur
feneur Sep 16 2010, 11:53am replied:

The selection sound (as well as creation sounds) are only placeholders, so they will definitely be improved in future versions :)

+1 vote     reply to comment
vsea
vsea Aug 27 2010, 12:58am says:

Nice ! Keep up good work :D

+1 vote     reply to comment
Heaney
Heaney Aug 31 2010, 11:32am says:

Is this anything like empire earth?

+1 vote     reply to comment
Heaney
Heaney Aug 31 2010, 11:35am replied:

Ive always wanted an Indie Empire Earth 4 and SO many people have... do you think you could use this engine to make it :)?

+1 vote     reply to comment
feneur
feneur Sep 16 2010, 11:29am replied:

It's more like Age of Empires than Empire Earth, though there are/will be a bunch of features which we'll have in common with EE rather than AoE. I'm sure it's *possible* to use the engine for creating an EE like game, though I'm not sure whether it's easier than trying to create it from scratch with an engine that's built to fit. I'm guessing it shouldn't be too hard though as EE isn't all that different, so as long as you're able to create all the content it shouldn't be too hard.

+1 vote     reply to comment
Mythos_Ruler
Mythos_Ruler Sep 16 2010, 5:08pm says:

It would be trivial to turn 0 A.D. into an Empire Earth clone, from a programming standpoint. You would just need to put in new "ages" like how we will be using "phases." A "city phase" is basically just a technology that unlocks new buildings, technologies, and units. Once technologies are implemented fully it would be easy to just add more and more phases (ages) in order to make an EE clone. Now, making all the new art, animations, models, etc. would be the hard part.

+2 votes     reply to comment
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0 A.D. Empires Ascendant
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Wildfire Games
Engine
Pyrogenesis
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