Posts | ||
---|---|---|
Writing AI as part of gameplay | Locked | |
Thread Options | ||
Sep 2 2014 Anchor | ||
For quite some time my mind is occupied with idea of making game based on competitive creation. By this I mean creating something, then using it against other player's creations. But what is the object of creation you ask. Kingdoms? Castles? Armies? Maybe one day, but the first thing we'll let them make is AI. Why that? Because in all games I've seen so far, be it RPG, shooter or strategy, it's unbelievable dumb, repetitive and predictable. Perfect accuracy and lighting quick decisions don't help in the long run. Neither randomness nor work of few developers can ever compete with user input in term or replayability. The most basic version should consist top down real time arena fight between two NPCs (circles that can move, rotate and shoot short range strikes, like RotMG melee units) and graphical, user friendly AI creator. How can such fight be interesting? With so few variables not too much, but we'll be slowly adding new options that can be used by AI, amongst them: I'll write more details and examples later. Now I invite you to discussion. Maybe you know existing project with such principles? Maybe you've tried? Maybe you know existing engine where it could be easily tested? |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.