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What program should I download for level design? | Locked | |
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Apr 3 2015 Anchor | ||
Source, UE4 and Unity are most likely going to fry my computer. I already had a macbook pro's graphic-card melt. I'm stuck with an economically purchased Toshiba Satellite. Here are my computer's specs: I'm really into the whole skybox type environment where you build an FPS landscape/environment. Are there any good older programs to download and experiment with so that I can showcase what I've learned to people? I'd like to eventually be useful as a level-designer for someone in the near future. |
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Apr 3 2015 Anchor | ||
If a GPU melted it's the heardware fault (bad heatsink, etc), not the game. But anyway, Q3A can have some really good looking stuff. Alien Arena is built of Q3A+Q2 and it's got features many modern games have. |
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Apr 3 2015 Anchor | ||
I decided to learn Blender. Sometimes, certain programs can be too demanding of hard-ware, especially if they barely meet minimum system requirements. It's not always faulty hard-ware. |
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Apr 4 2015 Anchor | ||
Hardware should never die because software is to demanding. The software should just under perform. If the hardware dies there was something wrong. IE overclocked, bad heat sink connection, etc. I've run dozens of games that were at or below the "min" specs and NEVER had my computer hardware fail because of it. EDIT: Blender rendering will most likely be more intense on your system then any game. Edited by: TheHappyFriar |
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Apr 6 2015 Anchor | ||
Whatever helps you sleep at night. |
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Apr 9 2015 Anchor | ||
I can't speak for UnrealEd as I haven't used the latest version. I can tell you though that you can run The Hammer for source no problem. So there really is no reason why your computer should meltdown. Most 3D applications are demanding Source isn't so bad unless you have low ram and are compiling a map .......... you might be there awhile. |
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Apr 9 2015 Anchor | |
Friar is Correct. 100% I have ran video cards hot enough to cook on them; without them burning out. Edited by: NGS616 |
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Apr 9 2015 Anchor | ||
Thanks for the information. I might give Source a try, but I managed to run Blender smoothly and so far so good. I'm currently taking some online courses which explain the fundamentals perfectly for beginners. I just hope I get good enough to work on game asset creation. |
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Jun 21 2015 Anchor | ||
UPDATE |
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Nov 9 2015 Anchor | ||
In my experience, Source is not that demanding, and can run on older systems pretty well. UDK is heavier and more difficult to learn, but can produce more impressive scenes. Blender is more for character creation than environment. I still recommend Source and Hammer for start. |
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Jan 2 2016 Anchor | ||
I would recommend Gtkradiant. You can easily create advanced structure with perfect alignment and then compile your stuff into ase models and work further on them. You can as well use darkradiant and export your maps as obj models. Then you can easily import them into blender and add materials and high quality textures with normalmaps and cool material settings. |
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Mar 28 2016 Anchor | ||
You can do level design in Blender, the learning curve is pretty high and the interface is very strange, but it's free! |
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Apr 14 2016 Anchor | ||
Hehe, couldn't describe it more accurate, but nevertheless, you get used to it and suddenly the interface is just feeling very natural and easy. |
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