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What is the typical workflow for level design | Locked | |
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Jan 17 2015 Anchor | ||
Hello everyone, I imagine it would look something like this: However I am confused around step 7 on whether this is the common way of doing things? Any tips or advice would be appreciated. |
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Jan 23 2015 Anchor | ||
For the step 7, levels are created in a level editor. For Unreal Engine 4, I think that would be UnrealEd 4. Modeling programs are used for more detailed models in levels. |
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Jan 23 2015 Anchor | ||
when you block things up, you practically going to test your ideas; the theme of the map(step 7), how it going to look will only be the final part of all this process. And believe me, dont worry how the theme going to be before you actually got its layout lock with blocks outs, will save you a lot of pain. As pratice keep the gameplay in mind, apply it on the layout (blocking in all over it) and worry if the scenery later on, since colisions are a completely different problem. In fact I even wonder you can lock the lighting in the blocking phase. Edited by: vfn4i83 |
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