|Web based Political Simulator||Post Reply|
|Dec 5 2017 Anchor|
I want to create a web based political simulator where players create their own politicians and try and pass laws for their respective country. The countries will be fictional and have different forms of government. There will also be player controlled media companies that post "reports" about the politician players and the game will scan the post that the PCMO posted about a player's politician for keywords that will determine how much of a boost or hit they take. So I want to know what other thing would people be interested in and what the challenges of making this type of game would be.
|Dec 9 2017 Anchor|
I think the idea of that game is wonderful. Please tell me the details of it in a bit more detail.
|Dec 11 2017 Anchor|
It would be a game where players sign up and either be a politician or media organization though to keep it interesting I would have NPC politicians who have a set ideology, but also learn from player actions. Politician player would gain "Political Capital" or "PC" for short. Which would have a decline rate that is slight if the player is active but if a player goes inactive for a long time they would notice the decline in their PC. When it comes to players who choose to become media organizations they would write articles about politician players and the game would scan the article for keywords and label it as a "Fluff or Slander or another media term" the politician players could respond to the article or ignore it, but either way it would have some kind of effect on them. That's all I have so far as it a work in progress.
Edited by: Devil_Diamond_Games
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.