• Register
Forum Thread
  Posts  
Unity or another engine? (Forums : Development Banter : Unity or another engine?) Locked
Thread Options
Jun 20 2016 Anchor

I'm thinking of downloading Unity for a 3D project I want to start soon. I haven't used Unity since 4.something.

Long story short, I found a lot of complaining about Unity. Something about it switching a subscription based business model (I'm not sure how that would work), complaints about bugs, as well people claiming to move to Unreal engine and CryEngine/Amazon Game Engine.

I don't follow the Unity community, so I'm not 100% sure what's going on there, or what the status of other game engines is.

And in case it matters. I wasn't a big fan of Unity 4.x itself, but I liked how it (mostly) just worked. I could make a model in blender, drop it into Unity, and it would work. No faffing around with plug ins or middleware. Being able to code in Java was a nice bonus (I'm not averse to learning other languages, it's just what I know).

So yeah, any opinions, thoughts, recommendations, or even want to rant about what's going on with the Unity fanbase, let me know. I'd like to hear them.

MKSchmidt
MKSchmidt Artist & Game Developer
Jun 23 2016 Anchor

I have dabbled in Unity since 3.0 or so, and I'm starting to figure out C#. It is very different from how I learned to program, so it's taking some time. Ultimately, I think it is a great tool, with lots of potential, even in the personal edition (which is free).

My current games are in 3D Gamestudio, but I would not recommend that for someone looking to try a new engine. It is a bit out of date, and lacks porting to different platforms (Windows only).

I have not tried Unreal or CryEngine, so I can't say anything about those. They do look great though, in terms of graphics.

--

Star Explorers on Steam: Store.steampowered.com

Jun 27 2016 Anchor


Hello,


I won't toot my own horn too much. But please give my new engine a try at Pawbyte.itch.io.

Jun 27 2016 Anchor

You are hopefully aware he's taking about a 3D project not a 2D one... not looking too hard at a shameless plug totally out of scope.

Edited by: Dragonlord

Jun 27 2016 Anchor

I'm terribly sorry. I have transformed into some sort of brute savage. Sorry, use which one exports to your favorite platforms(most likely Unity).

Jul 14 2016 Anchor

Well Unity is Unity, if you weren't a big fan of Unity 4x I suspect you won't be a fan of Unity 5x but there has been alot of improvements done and a couple of new features. It's really just easiest if you go to the Unity website and read about the engine and it's features as they probably has been updated on the page since 4x.

I'm using Unity myself and I'm more than satisfied, but I was with 4x and 3x versions aswell. :) There has been some changes in the licensing which can be read about on Unity's website aswell, there's a comparison of each license when downloading the engine. I have a "pro"-license myself and haven't noticed any difference since before the changes though.

--

Creator of Loot Burn Kill Repeat and Demox

//Hobby Programmer, 3D artist, 2D artist and animator

Jul 15 2016 Anchor

I would definitely recommend giving Unity a try again. Unity and Unreal Engine have been my two favorite engines both of which have their benefits. Personally the best thing about Unity is the amount of support it has. It has a great community with lots of tutorials. Most people prefer C# scripting but it still accepts JS I think. Dragging and dropping models is still the same as you describe it. The marketplace has thousands of cheap assets. The fidelity of the engine gets better with each revision too.

I'd say give Unity a try again if I were you. The free version has all the options that the pro version has. You should look into it further though if you are thinking of releasing a commercial game but I believe you can do a subscription based model until you've paid off the entire fee of the engine. Where as other engines might take a certain % of your sales.

Jul 22 2016 Anchor
ntomassetti wrote:

I would definitely recommend giving Unity a try again. Unity and Unreal Engine have been my two favorite engines both of which have their benefits. Personally the best thing about Unity is the amount of support it has. It has a great community with lots of tutorials. Most people prefer C# scripting but it still accepts JS I think. Dragging and dropping models is still the same as you describe it. The marketplace has thousands of cheap assets. The fidelity of the engine gets better with each revision too.

I'd say give Unity a try again if I were you. The free version has all the options that the pro version has. You should look into it further though if you are thinking of releasing a commercial game but I believe you can do a subscription based model until you've paid off the entire fee of the engine. Where as other engines might take a certain % of your sales.

Yeah. I was never sure what the deal was with the subscription model, and the 1 year minimum. When it put it that way, it sounds like you're buying the engine on credit, so to speak.

MKSchmidt
MKSchmidt Artist & Game Developer
Jul 25 2016 Anchor

I would be careful with that. Subscription does not usually mean that you are "Paying off" anything . It is an ongoing fee you pay for using the software. Adobe has switched to this model, and I hate it, so I'm still using their older software for now.

But if you have a thriving game business, I could see that this would be good, since you can always get the latest version of the engine, and you just write it off as a monthly expense...

But, there's nothing to stop you from using the free version ... just use that until you have some reason or need to upgrade to pro.

--

Star Explorers on Steam: Store.steampowered.com

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.