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Total Annihilation modding help (Forums : Support : Total Annihilation modding help) Locked
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Feb 25 2017 Anchor

Hi guys,

I recently stumbled across some instructions which can apparently allow the AI in Total Annihilation to build (and use) nuke silos and anti-missile silos in skirmishes (the latter is extremely rare). However, I am having trouble with the first step, as it involves a process I am not familiar with ("repacking" a folder into rev31.gp3).

I have HPIView, and I figure that this program is likely needed somewhere in the process, but if someone could please explain how I go about repacking files from a folder into the rev31.gp3 file, then I'll be able to successfully complete the rest of the steps, which are pretty self-explanatory.

An overview of the instructions is below:

1. Repack the units (four .FBI files) folder into rev31.gp3.
2. Drop nuke.ufo into your TA folder.
3. Drop TotalA-nuke.exe in your TA folder and run it.

Does anyone out there have a level of TA modding knowledge that can help with the above?

Thanks in advance,

Hi all, I've tried reaching out to Total Annihilation Universe admins, GameRanger and other forums, without any luck, so I thought I'd make one last appeal on here in the hope that someone has a level of TA modding knowledge sufficient to explain how to repack FBI files into rev31.gp3?.

Note: I have HPIView and also the TA Unit Comparer & Editor on hand. All I need is the 'how to' instructions to the aforementioned process. For reference, an overview of the original instructions that appeared in the mod's Zip file is below:

1. Repack the units (four .FBI files) folder into rev31.gp3.
2. Drop nuke.ufo into your TA folder.
3. Drop TotalA-nuke.exe in your TA folder and run it.

Edited by: Mabus2016

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