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Seek criticism for our game idea | Locked | |
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Apr 27 2017 Anchor | ||
I'm part of a little italian indie team (me and other 2 guys) and we started thinking of a game idea 2 months ago. We have just completed our "first round" of the brainstorming and (I think) estabilished a base where our game will be built. I'd like to listen to some feedback from other people so I'm sure that our design has no significant and big flaws that we haven't found and/or thought of. Edited by: Aerdna |
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Apr 29 2017 Anchor | ||
That's a really a nice concept... for secondary aspect of the game. I'm missing the main aspect of the game: genre. I can see you mentioned adventure genre but AFAIK adventure genre doesn't need upgrades. It almost doesn't have any battles at all and thus getting attacked or making mistakes is less likely. Yet you mention couple things such as shooting, powerups and damage which are commonly found in action, platformer, RPG or shooter genre. So allow me to ask: what is the real genre of the game in your concept? About the protect the chip part, I find it interesting especially with added concept that it holds memory of someone. Though it opens a big question: what is this someone? I'm not asking his/her name but I'm asking about his/her role in the past. Is he/she someone forgetable who never done anything great or someone very important which can save the world?. There's no reason to save the memory of the former but there are many reasons if he/she were the latter
I can see your point about paranoid but I rather be given choice to save the memory or save myself (playable character that is) i.e each choice has its own ending and cutscenes |
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Apr 29 2017 Anchor | ||
Well, let's say that we have not started to think about the game from a gameplay standpoint, but we got an idea for the narrative and the themes that we wanted to have in the game, and only then we thought about the gameplay (as a mean to express the narrative we wanted). So yeah, we're in the design phase/brainstorming where we have to decide the gameplay mechanics. As I said, the only sure mechanic is hacking, which will be deeply developed.
This someone, that from now I'll refer to with the name of K (that is the "name" we're using at the moment xD ), is not a special person, neither important to the plot itself (this is not so true, we're still working to the final part of the story and K could be relevant plot-wise in the journey of our avatar). The memory part of the game has "only" to tell an engaging story (that will touch both AI/tech related themes both personal/relationship themes) and has the purpose of letting the player see how the world was before the apocalypse. Like mentioned in the previous post, we will be crafting this story (of K) hoping that the player will empathize with him.
Well, I think I used paranoic improperly. If the player wants to pursue the initial goal that the game has given to him, surely he/she can pursue it. If the player thinks that the main objective will damage in the long run him/her/the chip, he/she could search for other ways to "complete" the game. I think there will be a side-final, where the player does not go to the place that the game imposes him/her, but he/she could go to another where the chip would receive a different treatment. Edited by: Aerdna |
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