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Same Sweeper - puzzle game for android [Beta] (Forums : Mobile Gaming : Same Sweeper - puzzle game for android [Beta]) Locked
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Oct 24 2017 Anchor

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Same Sweeper is a simplistic tile matching game where you can control where the remaining tiles move.

You can join the beta here: Play.google.com

Any feedback is welcome!

Edited by: rplnt

Oct 25 2017 Anchor

So you pretty much just want to match as many colors as you can and get the most amount of points from the combination? Good to leave a slight explanation of your game but it is simple enough to understand from watching your video i guess some may not get it tho. The game seems alright but is there a loss condition or is it simply i want to get all the points i can and beat my friends score? For future you will have to add in extra content, of course i can't just say that without giving some ideas at least. You could attempt having count down tiles which have to be removed from the game within a set amount of moves or some penalty get applied (player loses score or game over etc) A special block which when surround by all of the same color blocks will explode and change any color block of the same type directly next to any that get hit in the blast range (perhaps a bit to OP ) just some ideas as i type this. Big key part would be bringing out the reward and making sure the play feels really satisfied when getting a sweet chain in. (more flashy text coming up based of the chain score?) Anyway hope this was helpful in some way, simple idea that could get interesting good work!

(P.S i do not actually have a mobile device to test this so you have my apologies if i miss stuff)

Edited by: Dellcre

Oct 25 2017 Anchor

Thanks for having a look and providing feedback,

Yes, the main goal of this game mode is to reach as many points as you can and there is no loss condition. You can just do better or worse. The incentive should be to place well in leaderboards. Currently there's only offline one (all time and weekly).

As for having specific goals, the game will have Daily Challenges (it's disabled at the moment as it requires me actually make the levels). In those you are given a specific level and a goal. There are currently three types of goals or limits - 1. finish the game in limited number of moves (similar to your idea) 2. reach certain score 3. clear the board completely.

I don't want to complicate the ruleset much, so probably no position-specific rules or special blocks. There is one extra block type and that is a static tile, that can be used in the challenges as a barrier. I will have to think and try to make it more rewarding if you clean out more tiles, thanks for the suggestion.

(I will also try to work on a better description)

Edited by: rplnt

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