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Qualities to look for in a platformer | Locked | |
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Feb 24 2015 Anchor | ||
Title says it all! What qualities do you look for in a good platformer? Is there any one thing that makes you want to play a platformer or is there a swatch of features that you want to see in a game? |
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Feb 24 2015 Anchor | ||
Maximum(quickiest) response from input and pixel perfect colision Sure! A good art also counts a lot , after all the most memorables plataforms had distinctives art. Edited by: vfn4i83 |
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Feb 27 2015 Anchor | ||
im also keen to figure this out as I too am working on a metriodvania game please check out my facebook and twitter account - all feedback welcome! Twitter.com |
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Mar 4 2015 Anchor | ||
I typically get slack for this from other developers but as a primarily console gamer, controls will make or break your game for me. Keep in mind that I learned how to platform from the likes of Super Mario Bros., Sonic, and Metroid. If the jump and run buttons are switched it's going to be the only thing I think about. You can have a great story and gameplay mechanics but if the control scheme doesn't mix with what I'm use to it's going to be a bad play through. |
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Mar 8 2015 Anchor | ||
I too agree that the controls are very important. However, I don't like pixel perfect collision, because it just feels unfair, since your hand-eye-coordination has a little delay. For that part, I suggest to do lots of usability tests and see what the people think feels best. Edited by: iqew |
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Mar 16 2015 Anchor | ||
I would like |
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