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Making dungeon/rpg styled game, looking for some input! | Locked | |
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Oct 18 2014 Anchor | ||
Hey guys, I’m thinking about making a “Bit Dungeon” styled rpg/dungeon game. Instead of where the character explores a map, he clears “tiles” of different maps from the enemies in order to get to the final boss for each level. I’m trying to make a list of of important features to add to the game, would like some of your guys’ input. Also, do you guys really like story-lines to be accompanied for such type games. OR do you not care and just like to go out there and destroy some monsters? |
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Oct 23 2014 Anchor | |
Replayability should be your number one priority: you need randomization - randomization that feels alive and interesting (combined with prefab tiles/areas - to work as landmark points). Most amateur and junior game devs simply focus on the wrong things, such as focusing on a story (if you do that you should become a writer, not a game developer) cool characters or tons of art assets - and that applies not just to RPGs but all games. This becomes very obvious if you just browse the forums around here. Story should never ever have priority over gameplay/mechanics - any half-decent game designer knows that. Story can be very important ofc, but treat it as a compliment used to lift up/enhance the gameplay. Just having a great story and then trying to make a game around it I think is the wrong way to do things. -- - My portfolio |
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Oct 25 2014 Anchor | ||
Are you thinking along the lines of Dungelot? Youtube.com Or something else? I never care about story, personally. As long as it sets the stage and provides a bit of context for the actual gameplay, I don't need anything more. |
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Dec 19 2014 Anchor | ||
Same, story line is secondary to game-play for me on these simpler dungeon crawlers |
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