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Making dungeon/rpg styled game, looking for some input! (Forums : Ideas & Concepts : Making dungeon/rpg styled game, looking for some input!) Locked
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Oct 18 2014 Anchor

Hey guys,

I’m thinking about making a “Bit Dungeon” styled rpg/dungeon game. Instead of where the character explores a map, he clears “tiles” of different maps from the enemies in order to get to the final boss for each level.

I’m trying to make a list of of important features to add to the game, would like some of your guys’ input.

Also, do you guys really like story-lines to be accompanied for such type games. OR do you not care and just like to go out there and destroy some monsters?

Nightshade
Nightshade Unemployed 3D artist
Oct 23 2014 Anchor

Replayability should be your number one priority: you need randomization - randomization that feels alive and interesting (combined with prefab tiles/areas - to work as landmark points).
Another thing I feel is important to the RPG genre as a whole is crafting. It adds a dimension to the game that players simply love (progression through hard work and experimentation) - just look at Minecraft.
And the third point I would say is very important is exploration. The player needs to feel curiousity about what (s)he does.

Most amateur and junior game devs simply focus on the wrong things, such as focusing on a story (if you do that you should become a writer, not a game developer) cool characters or tons of art assets - and that applies not just to RPGs but all games. This becomes very obvious if you just browse the forums around here. Story should never ever have priority over gameplay/mechanics - any half-decent game designer knows that. Story can be very important ofc, but treat it as a compliment used to lift up/enhance the gameplay. Just having a great story and then trying to make a game around it I think is the wrong way to do things.

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“There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.” Hunter S. Thompson

Oct 25 2014 Anchor

Are you thinking along the lines of Dungelot? Youtube.com

Or something else?

I never care about story, personally. As long as it sets the stage and provides a bit of context for the actual gameplay, I don't need anything more.

Dec 19 2014 Anchor

Same, story line is secondary to game-play for me on these simpler dungeon crawlers
How is development now?

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