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lost aplha black screen lock up and crash (Forums : Support : lost aplha black screen lock up and crash ) Locked
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Feb 17 2017 Anchor

Lost alpha

hey guys i keep getting crashes and cant work out why tried fresh install with newly downloaded files + patch tried compatibility mode and useing drx 9 any ideas ?

logs below

8gig ram

graphics - Nvidia geforce gtx 10603gb

* Detected CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz [GenuineIntel], F6/M10/S9, 3410.00 mhz, 24-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53632 files cached, 7863Kb memory used.
Init FileSystem 0.885915 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4030428 K], reserved[51040 K], committed[112772 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17722 K], process heap[17722 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C02]: NVIDIA GeForce GTX 1060 3GB
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 2986 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3759368 K], reserved[86084 K], committed[348788 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[133335 K], process heap[133335 K], game lua[3476 K], render[144 K]
* [x-ray]: economy: strings[7009 K], smem[0 K]
$ LA_DBG:[9968] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[9968] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[9968] ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 141388 K
* phase time: 170 ms
* phase cmem: 136690 K
$ LA_DBG:[9984] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: v1.0.gold(140326)
$ LA_DBG:[9984] level_weathers:initing level_weathers
$ LA_DBG:[9984] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 443 ms
* phase cmem: 139743 K
* phase time: 4 ms
* phase cmem: 139609 K
* Creating new game...
* Loading spawn registry...
* 23557 spawn points are successfully loaded
$ LA_DBG:[9984] Game_Init: Ver=[1.3003] Build=[5529] MemUsage=[16492.182]kB
$ LA_DBG:[9984] GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
* 35232 objects are successfully saved
* Writing Store...
$ LA_DBG:[9984] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9984] save_storehouse: size=[3]/[34]bytes : Build=[5529]
$ LA_DBG:[9984] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\all.sav'
* New game is successfully created!
* phase time: 10617 ms
* phase cmem: 199153 K
* phase time: 45 ms
* phase cmem: 199388 K
* client : connection accepted - <>
* phase time: 59 ms
* phase cmem: 199433 K
* phase time: 20 ms
* phase cmem: 199432 K
* phase time: 3413 ms
* phase cmem: 287817 K
* phase time: 1403 ms
* phase cmem: 294227 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 20552 verts, 240 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 856317 indices, 1672 Kb
* phase time: 1860 ms
* phase cmem: 294590 K
* phase time: 149 ms
* phase cmem: 300085 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 495 ms
* phase cmem: 300230 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 28 ms
* phase cmem: 300526 K
* phase time: 251 ms
* phase cmem: 300895 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 34 ms
* phase cmem: 317175 K
* t-report - base: 1958, 876772 K
* t-report - lmap: 30, 30723 K
* phase time: 37777 ms
* phase cmem: 334968 K
* phase time: 22 ms
* phase cmem: 334968 K
* [win32]: free[2385832 K], reserved[87204 K], committed[1721204 K]
* [ D3D ]: textures[919617 K]
* [x-ray]: crt heap[334968 K], process heap[334968 K], game lua[34971 K], render[190 K]
* [x-ray]: economy: strings[15091 K], smem[0 K]
* Log file has been saved successfully!
$ LA_DBG:[66958] level_weathers:presets level_weathers
$ LA_DBG:[66958] level_weathers:r3 active
$ LA_DBG:[66958] level_weathers:WeatherManager:__init: r2_active = false : 07:46:38
$ LA_DBG:[66958] level_weathers:not has sav
$ LA_DBG:[66958] level_weathers:activating
$ LA_DBG:[66958] level_weathers:starting timer
$ LA_DBG:[66958] level_weathers:current transition: [af_foggy]~>[af_foggy_to_af_foggy_at_07_00] : 07:46:38 ~> 07:46:38
* Log file has been saved successfully!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
$ LA_DBG:[90833] level_weathers:transition = [af_foggy_to_af_foggy_at_07_00]
* MEMORY USAGE: 436144 K
* End of synchronization A[1] R[1]
intro_start intro_game
! item [esc_actor_start_replic] not found!!
! item [esc_actor_start_replic] not found!!
$ LA_DBG:[187500] level_weathers:if next then current = [af_foggy] and next = [alpha_r2]
$ LA_DBG:[187500] level_weathers:current transition: [af_foggy]~>[af_foggy_to_alpha_r2_at_08_00] : 08:00:42 ~> 08:00:42
$ LA_DBG:[187500] level_weathers:transition = [af_foggy_to_alpha_r2_at_08_00]
! item [esc_actor_start_replic] not found!!
! item [esc_actor_start_replic] not found!!
! item [esc_actor_start_replic] not found!!
! item [esc_actor_start_replic] not found!!
! item [esc_actor_start_replic] not found!!
! item [esc_actor_start_replic] not found!!
! item [esc_actor_start_replic] not found!!
* [win32]: free[2490384 K], reserved[87780 K], committed[1616076 K]
* [ D3D ]: textures[1040369 K]
* [x-ray]: crt heap[439040 K], process heap[439040 K], game lua[40834 K], render[13410 K]
* [x-ray]: economy: strings[12308 K], smem[81579 K]
$ LA_DBG:[308925] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[308925] Game_Save:BuildMod=[5529]:[08:14:52]:MemUsage=[31088.777]kB:TimeFactor=[7]
$ LA_DBG:[308925] level_weathers:Save: curr=[alpha_r2], next=[alpha_r2]
$ LA_DBG:[308925] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[308925] treasure_manager:save: #treasure=[0],size=[20]
~ Used 6 NetPacket(s) total objects 3753 total stored 48477b
* Saving spawns...
* Saving objects...
* 35336 objects are successfully saved
* Writing Store...
$ LA_DBG:[308925] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[308925] save_storehouse: size=[13]/[1212]bytes : Build=[5529]
$ LA_DBG:[308925] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game raven_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\raven_quicksave.sav'
! item [esc_actor_start_replic] not found!!
! item [esc_actor_start_replic] not found!!
! item [esc_actor_start_replic] not found!!
$ LA_DBG:[427362] xr_effects:prn_log [cordon_helicopter]: |switching1
$ LA_DBG:[438645] xr_effects:prn_log [cordon_helicopter]: |switching2
! item [encyclopedy_mutant_cat_general] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
* [win32]: free[2617296 K], reserved[78640 K], committed[1498304 K]
* [ D3D ]: textures[1049924 K]
* [x-ray]: crt heap[451391 K], process heap[451391 K], game lua[47614 K], render[22514 K]
* [x-ray]: economy: strings[14214 K], smem[100125 K]
$ LA_DBG:[625782] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[625782] Game_Save:BuildMod=[5529]:[08:51:50]:MemUsage=[32595.574]kB:TimeFactor=[7]
$ LA_DBG:[625782] level_weathers:Save: curr=[alpha_r2], next=[alpha_r2]
$ LA_DBG:[625782] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[625782] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4387 total stored 54782b
* Saving spawns...
* Saving objects...
* 35336 objects are successfully saved
* Writing Store...
$ LA_DBG:[625782] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[625782] save_storehouse: size=[13]/[1212]bytes : Build=[5529]
$ LA_DBG:[625782] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game raven_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\raven_quicksave.sav'
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
$ LA_DBG:[702280] level_weathers:if next then current = [alpha_r2] and next = [alpha_r2]
$ LA_DBG:[702280] level_weathers:current transition: [alpha_r2]~>[alpha_r2_to_alpha_r2_at_09_00] : 09:00:46 ~> 09:00:46
$ LA_DBG:[702280] level_weathers:transition = [alpha_r2_to_alpha_r2_at_09_00]
$ LA_DBG:[721016] xr_effects:teleport_npc:=[cordon_stalker_0026]
$ LA_DBG:[721016] xr_effects:teleport_npc:=[cordon_stalker_0027]
* [win32]: free[2580448 K], reserved[82100 K], committed[1531692 K]
* [ D3D ]: textures[1069127 K]
* [x-ray]: crt heap[471123 K], process heap[471123 K], game lua[56070 K], render[25406 K]
* [x-ray]: economy: strings[16796 K], smem[118059 K]
$ LA_DBG:[1014508] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1014508] Game_Save:BuildMod=[5529]:[09:37:11]:MemUsage=[35657.918]kB:TimeFactor=[7]
$ LA_DBG:[1014508] level_weathers:Save: curr=[alpha_r2], next=[alpha_r2]
$ LA_DBG:[1014508] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1014508] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4495 total stored 56633b
* Saving spawns...
* Saving objects...
* 35282 objects are successfully saved
* Writing Store...
$ LA_DBG:[1014508] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1014508] save_storehouse: size=[13]/[1228]bytes : Build=[5529]
$ LA_DBG:[1014508] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game raven_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\raven_quicksave.sav'
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
$ LA_DBG:[1217584] level_weathers:if next then current = [alpha_r2] and next = [alpha_r2]
$ LA_DBG:[1217584] level_weathers:current transition: [alpha_r2]~>[alpha_r2_to_alpha_r2_at_10_00] : 10:00:53 ~> 10:00:53
$ LA_DBG:[1217584] level_weathers:transition = [alpha_r2_to_alpha_r2_at_10_00]
* [win32]: free[2563956 K], reserved[82808 K], committed[1547476 K]
* [ D3D ]: textures[1084135 K]
* [x-ray]: crt heap[485924 K], process heap[485924 K], game lua[51113 K], render[26610 K]
* [x-ray]: economy: strings[18466 K], smem[131387 K]
$ LA_DBG:[1332925] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1332925] Game_Save:BuildMod=[5529]:[10:14:20]:MemUsage=[36726.277]kB:TimeFactor=[7]
$ LA_DBG:[1332925] level_weathers:Save: curr=[alpha_r2], next=[af_partly]
$ LA_DBG:[1332925] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1332925] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4268 total stored 56340b
* Saving spawns...
* Saving objects...
* 35301 objects are successfully saved
* Writing Store...
$ LA_DBG:[1332925] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1332925] save_storehouse: size=[13]/[1372]bytes : Build=[5529]
$ LA_DBG:[1332925] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game raven_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\raven_quicksave.sav'
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
$ LA_DBG:[1731936] level_weathers:if next then current = [alpha_r2] and next = [af_partly]
$ LA_DBG:[1731936] level_weathers:current transition: [alpha_r2]~>[alpha_r2_to_af_partly_at_11_00] : 11:00:53 ~> 11:00:53
$ LA_DBG:[1731936] level_weathers:transition = [alpha_r2_to_af_partly_at_11_00]
* [win32]: free[2537972 K], reserved[89424 K], committed[1566844 K]
* [ D3D ]: textures[1096192 K]
* [x-ray]: crt heap[496660 K], process heap[496660 K], game lua[55971 K], render[29454 K]
* [x-ray]: economy: strings[20941 K], smem[142218 K]
! item [encyclopedy_mutant_cat_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
$ LA_DBG:[1990426] xr_effects:teleport_npc:=[cordon_fox]
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
* [win32]: free[2525436 K], reserved[84004 K], committed[1584800 K]
* [ D3D ]: textures[1096414 K]
* [x-ray]: crt heap[502218 K], process heap[502218 K], game lua[66649 K], render[29772 K]
* [x-ray]: economy: strings[23014 K], smem[145964 K]
$ LA_DBG:[2197035] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2197035] Game_Save:BuildMod=[5529]:[11:55:09]:MemUsage=[41031.223]kB:TimeFactor=[7]
$ LA_DBG:[2197035] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[2197035] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[2197035] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4737 total stored 56717b
* Saving spawns...
* Saving objects...
* 35350 objects are successfully saved
* Writing Store...
$ LA_DBG:[2197035] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2197035] save_storehouse: size=[13]/[1547]bytes : Build=[5529]
$ LA_DBG:[2197035] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game newgame1.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\newgame1.sav'
$ LA_DBG:[2197127] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: v1.0.gold(140326)
$ LA_DBG:[2197127] level_weathers:initing level_weathers
$ LA_DBG:[2197127] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 211 ms
* phase cmem: 508281 K
* phase time: 45 ms
* phase cmem: 507861 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35350 objects are successfully loaded
* Loading Store...
$ LA_DBG:[2197127] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2197127] load_storehouse: size=[13]/[1547]bytes : Build=[5529]
$ LA_DBG:[2197127] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2197127] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17426.016]kB
$ LA_DBG:[2197127] GameTime=[11:55:09] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game newgame1 is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\newgame1.sav' (2.254s)
* phase time: 2252 ms
* phase cmem: 518284 K
* phase time: 43 ms
* phase cmem: 518272 K
* phase time: 42 ms
* phase cmem: 518270 K
* [win32]: free[2526764 K], reserved[88200 K], committed[1579276 K]
* [ D3D ]: textures[1067928 K]
* [x-ray]: crt heap[518112 K], process heap[518112 K], game lua[35598 K], render[29773 K]
* [x-ray]: economy: strings[33115 K], smem[29087 K]
* Log file has been saved successfully!
$ LA_DBG:[2200606] level_weathers:presets level_weathers
$ LA_DBG:[2200606] level_weathers:r3 active
$ LA_DBG:[2200606] level_weathers:WeatherManager:__init: r2_active = false : 11:55:33
$ LA_DBG:[2200606] level_weathers:Load: curr=[af_partly], next=[af_partly]
$ LA_DBG:[2200606] level_weathers:has sav
* Log file has been saved successfully!
! trader_generic_buy has invalid section ammo_12x70_buck
! trader_start_sell has invalid section ammo_12x70_buck

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 499
[error]Description :
[error]Arguments : Can't open section 'ammo_12x70_buck'


stack trace:

0023:0F14463F xrCore.dll, xrDebug::fatal()
0023:701EA72D MSVCR120.dll, _ValidateRead()
0023:701EA88B MSVCR120.dll, _ValidateRead()

Edited by: ajaxlynx

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