• Register
Forum Thread
  Posts  
Introduction and new videogame ideas (Forums : Ideas & Concepts : Introduction and new videogame ideas) Locked
Thread Options
Jan 27 2017 Anchor

Hi, my name is Gamerontherun. I’m fairly new here as a registered former, although I’ve been sneaking around this sites for quite sometimes since last years or so. Many inspiring works here from all of you guys!

Anyway, as for my background, I started my 3d modelling career as a gamer for car tuning videogames called Street Legal Racing : Redline back in 2003 before I going for more serious path as a freelancer for archviz company in my country in 2008.

VMW 3

I also had a pet project that is yet to be finished due to insufficient funding, plus my own times afterward that depicted the 3d visual rendering collection of my own vision of future human space exploration. Some of the works later has been used to be a baseline for my entries for National Space Society competition which I won the Grand Prize positon and Honoroble Mention for straight 2 years.

Lunar Outpost 13


Among archviz and space-hardware rendering, I also done some concept car and bodykit visualization for some of my friends, which some of them are going to be produced and some others entering competition. In 2014, one of my design won Proton Design Competition which I finished as a selection of Top Ten Finisher which is unexpected to me.

Composite DIAGRAM edit 2

Zohar 1


One of the highlight of my freelancing career is in 2012 to 2014 were I was in collaboration with a local graphic studio and creative content to create and design under MinDef (Ministry Of Defence) for their RFP (Request For Proposal) to invent a ways for VR-based training module for aircraft repairing kit for their Agusta-Westland helicopters. I was tasked to model several engines parts, hardware and component based on the “For Eyes Only” ortographic drawing of the actual Agusta-Westland helicopter service books and documentation which I did my part fairly well before I continued my studies which going to be finished by 2018.

11090694 10204052312325106 673209461 o jpg


Others that not specifically related to the graphic industries, I also have a patent pending of the engine design which I used my knowledge from 3D modelling to illustrate the engineering concept of such devices altogether.

But, still, as much as my startup days, I just couldn’t sit in comfort of my college library and computer labs without thinking of creative forces that defined my earlier days in gaming communities that inspired me to do a 3D graphics as I am today. So I got an ideas for a new types of videogame mechanism for a new type of cinematic- adventures game which based around the urban fixed- gear rider. (A’la Premium Rush, Alleycats). The controls architectures is based on my knowledge of riding such bicycle (Riding for commute for 3 years now) so I think it would be extremely dynamics, difficult but retained the fun aspect that not readily available in present gaming market.

I have several visual concept of how the game and its atmosphere should be. I would do a rendition of the gameplay concept soon. If anyone interested to join me on the project shoot me a PM or email me as well.

From that we can go into a definitive stages of how the development of the game would or should be. (Game engine, assets formatting, modeller, etc)

As for starter, I attached some of the rendered concept art that I considered as a direction of how the game would look like later on.

D2

TW 10

BBS5

TW2

VMW 1

Anyone here? :)

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.