Posts | ||
---|---|---|
Improve collision in your games | Locked | |
Thread Options | ||
|
Feb 19 2017 Anchor | |
Hello guys, I am a game developer for 3 years now and I'd love to share my experience. Recently I wrote an article on how to improve your collision. This can be very helpful for new developers, as I remember there was nobody to tell me about these things when I started. My first game would be much better if I knew this, but instead I'll help you to improve your games. You can read about the article on my blog Tomicz.com ----------------------------------------------------------- I hope it's allowed to post personal blog posts, as I couldn't find anything about it in rules. My blog is not a commercial website, I do not have ads or any similar sort. All my content is free. -- Visit my website for free programming and game development tips www.tomicz.com Follow me on twitter and ask me questions @tomiczzz Follow me on Instagram @tomiczz |
||
Feb 19 2017 Anchor | ||
Your post reminds me of the basics in cartoon animation class: follow through. It's a crazy simple concept that most people ignore. |
||
Mar 11 2017 Anchor | ||
Ahh yes, good old squash and stretch it does make sense for a ball, not so much for a character. The idea remains the same for the character I suppose, bending the knees on landing and what not. I do like how the platforms was not able to take the full weight of the character though, you could also add that it doesn't return to its 'starting y value' until the player jumps off for even more effect. Great reminder, thanks for posting. -- Im rooting for you, we're all in this together. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.