Forum Thread
  Posts  
Improve collision in your games (Forums : Level Design : Improve collision in your games) Post Reply
Thread Options
tomicz
tomicz TOMICZ
Feb 19 2017 Anchor

Hello guys,

I am a game developer for 3 years now and I'd love to share my experience. Recently I wrote an article on how to improve your collision. This can be very helpful for new developers, as I remember there was nobody to tell me about these things when I started. My first game would be much better if I knew this, but instead I'll help you to improve your games.

You can read about the article on my blog Tomicz.com

-----------------------------------------------------------

I hope it's allowed to post personal blog posts, as I couldn't find anything about it in rules. My blog is not a commercial website, I do not have ads or any similar sort. All my content is free.

--

Visit my website for free programming and game development tips www.tomicz.com

Follow me on twitter and ask me questions @tomiczzz

Follow me on Instagram @tomiczz

Feb 19 2017 Anchor

Your post reminds me of the basics in cartoon animation class: follow through. It's a crazy simple concept that most people ignore.

Mar 11 2017 Anchor

Ahh yes, good old squash and stretch it does make sense for a ball, not so much for a character. The idea remains the same for the character I suppose, bending the knees on landing and what not. I do like how the platforms was not able to take the full weight of the character though, you could also add that it doesn't return to its 'starting y value' until the player jumps off for even more effect.

Great reminder, thanks for posting.

--

Im rooting for you, we're all in this together.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.