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I have ideas but don't know where to go. (Forums : Development Banter : I have ideas but don't know where to go.) Locked
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May 4 2015 Anchor

Hello,

You can call me Maue, and it's kind of been my passion to design a sandbox MMO for as long as I can remember. This game has been evolving and living in my mind for YEARS and YEARS now (I have an entire world built and even know how I want things to interact with each other, try me. Ask anything about my world and I can explain why.) but I seem to be stuck on how accomplish the technical-computerey aspect of the designing process. I'm more of just the "hey I have a vision and here's how it should fit together" person than the person who actually puts it together in the computer. I'm to the point where I've hit a wall.

Here's the questions that I have:

1. How would I protect my game (the idea, or soul of it) so that I can share information and recruit people to assist? Do I just write up a legal note saying "hey, sign this and if you blab or steal then this will happen" and pass it out?

2. Where should I look to get help from people who can actually program and model and code and maybe help make a short movie about my game? Do I just ask on here?

I have a general idea of what I need to do, but not the specific know-how or manpower to do it. I want to protect my game so I can share it with you guys, and get help to make videos and some artwork so I can start up a kickstarter. Once a kickstarter is actually up and running I'll be able to support any people who help me with the computer aspect of fleshing out the world and running servers. I just kind of need someone to toss the ball around with to actually get this game up and moving. A manager or assistant to heard my creative flow into the physical world, even. And just some good old fashioned help actually creating a world.

The game itself is going to be a sandbox MMO with large character customization, house/city building, open skill learning, and epic scale full-loot PvP. There will end up being minimal quests as I mainly just want a large world where a player can do what they want to do without having to wade through torturous hours of "kill 5 bugs, now to kill 20 cats" ect. ect..

I don't want to take my ideas to a company.. They'll just take my baby and run with it to directions I'm sure wont live up to my expectations. (ha ha)

Thank you so much for any feedback! It's much appreciated.
~Maue

*Note: This is not a recruitment post, I'm just gathering information to feed my hungry, hungry, interested mind.

May 5 2015 Anchor

"I don't want to take my ideas to a company.. They'll just take my baby and run with it to directions I'm sure wont live up to my expectations. (ha ha)"
One in a million. Can you find me one case of that example ever happened?

1. There is really no need to it. Because as everyone will say, everyone has ideas. Its not what values. What values is person who can turn its idea into a game. Skill required for that are good understanding of most of development departments like art direction, programming, etc. So you need to know how mechanics are programmed, how logic works, how models are made, how particles and animations and sounds are supposed to follow up the visuals and all that stuff. For that you need a lot of experience (either by learning or doing those things, or by working closely with people who do those skills for years).
But you would write and agreement and have everyone sigh it in. Other can probably explain this a bit more into detail, but I wont because I assume you are not experienced enough and this is not something you really need. So its probably a wrong questions you are asking.

2. You can ask for help on forums. But if you are completelly unexperienced and do not understand how game development work it will lead to your demise. And of others. My suggestion is to learn something. And that is not how to write ideas.
Learn one of those: modeling, drawing, sounds, programming, level design. "Easiest" would be to learn level design and basic scripting. This can be your way into directing since this would give you an option to work with all departments and learn how things are made. But you need to put something on the table. Otherwise you will be just there, in the team, observing and doing nothing. Wont even be involved into development of things. And if you do not understand how things work, things can get confusing very easy, for everyone.

It would help if you write your age here and how much experience you had with video games, and what kind of experience. People might give you better direction then.
Think of it like this. You want to make a car right? Now go tell people how to make a car you have idea for.
Did you ever see how car is made? LIke be in the factory and observe how things are made, what is practical and what is not.
:)

Hope this directions helps a bit. Didnt check for typos :).

May 6 2015 Anchor

Thank you very much Tigerija! This actually did help me a bit by just putting things in perspective. You're right, I do have low experience in actually developing a full game like this but I'm learning more every day. I'm 22 years old. I've actually been playing computer games since before I could tie my shoes, but as for creating videogames.. That's limited to things like Spark, RPGMaker 3, and just playing around on development engines while watching "How To" YouTube videos. I know this is what I want to do with my life, it's just wrapping my head around the programming aspect that I would need the most assistance with. Visuals I can do, but technical is a little more tricky. I went to college at Henderson State for Computer Graphics and Design. My main expertise is in concept design and artwork, but I can also 3D model (I have experience using Blender/Unity/and Maya2012) as well as work in storyboard and dialog. I would not sit by idly in the development of this project, trust me. It's been living in my head to long for me to NOT work my best on it.I suppose you're right about the relative safety of my concept, I'm just a little overprotective with how long I've been carrying this around with me.

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May 17 2015 Anchor

Yeah I'm in the same boat as you a Mauerea...
22, little experience, lots of ideas but no idea where to start. I'm an 3d artist ( I'm a so-so rigger, a decent modeler, a good animator, but storyboarding is my passion...) I have basic knowledge of programming, And I have ideas... Lots of them, both storywise and designwise. What I want to do is find a team I can physically work with, but, being from Hawaii, that's not gonna happen. I'm going to lurk in this thread for a while, maybe any help and directions provided to you can help me get an idea to start.

Edited by: XiroNyne

May 17 2015 Anchor

Mauerea wrote: 1. How would I protect my game (the idea, or soul of it) so that I can share information and recruit people to assist? Do I just write up a legal note saying "hey, sign this and if you blab or steal then this will happen" and pass it out?

I think this isn't necessary.
People don't steal ideas or even design documents because
a) Everbody has ideas of their own, and likes these ideas more than other people's
b) If somebody wanted to steal something (to get rich/famous without doing much work), they would copy a finished game that's become popular (not a game idea/concept that may or may not become a success)

May 18 2015 Anchor

Yeah, dont think about someone stealing your ideas. That's stupid. Like Frag said.

Here's my tip how to start:
Start learning specific thing you want to do. And that should not by writing ideas. Get simple idea, build around it. Dont spend too much time on paper. Tinker around, try things, explore. Join teams, and try to form teams. Fail and learn. Improve from that.

Also, know what you can and what you can not do. Many are not aware of what they can not do and they fail because of that. But never stay on same level. Start low, and build you way up.

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