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Nov 11 2016 Anchor | ||
Hello everyone I'm trying to develop an endless runner game, using Apple SpriteKit. My problem is that I don't really know how to create pseudo-2D perspective landscape moving (Like in subway surfers). So, my main idea is: instead of drawing thousands of pictures where landscape is perspectively moving, just move and resize each house picture. (I attached images for clear understanding) 2) Ift's not, what would you suggest to develop such a game? Edited by: AeonChameleon |
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Nov 16 2016 Anchor | |
1) No I do not think so. I was introduced to SpriteKit a few days ago and can't say I was very impressed. For starters, setting up a SpriteKit project is much harder than what it should be - in fact I think it's crap compared to a lot of other stuff out there. You do not have -one- single game editor package like you have with most other tools and engines out there. Instead you have to create an XCode project, load in their libs and then for creating scenes and physics and stuff you will have to use DIFFERENT EDITORS. Also the language is their own creation (why would anyone create their own language when you have things like C#, Python, Lua, C++, Java is beyond me!) - a messy abomination that looks like a combination of Objective C with JavaScript and Python. With all of these things said, I do not recommend people to start out using SpriteKit when there are other tools and engines out there.
www.defold.comDefold is free, very easy to get started with, multi-platform, the Box2D physics engine, has an integrated git-client and builds the project exceptionally fast (in seconds!) for windows, OSX, Android, iOS and Linux. You can easily setup a project and change the render script to use a perspective projection instead of ortographic (you change ONE function name). Then for the core game mechanic (world spawning, moving towards the camera along the Z axis) you setup a factory for creating game objects in the distance, and destroy them once they are "behind" the near-clip plane of the camera. For level/stage switching and transitions, simply use different factories. You can make the world geometry as models (3D) or just use sprites (2D) if you want that 2.5D feeling. Edited by: Nightshade -- - My portfolio |
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