Posts | ||
---|---|---|
How to get signals upon vehicle collision in UE4? | Locked | |
Thread Options | ||
Nov 23 2016 Anchor | ||
Could someone help me out with this, It would be greatly appreciated if someone would link some tutorial on how to get signal upon vehicle collision to the user. For e.g: display on side of screen message like "Hit Taken" or "Critical Hit" "Medium Hit" or "minor hit" some thing like that? |
||
|
Nov 26 2016 Anchor | |
I haven't worked in UDK for ages - and never with logic. Edited by: Nightshade -- - My portfolio |
||
Nov 30 2016 Anchor | ||
Blueprints Basically, you just make an Event Hit (for a physics collision) or Event Actor Begin Overlap (for a trigger overlap) and do whatever you want to respond to those. There is also an Event Actor End Overlap as well if you care about that. C++ The C++ implementation is virtually the same; the hooks mirror what's available in Blueprints. Header:
Constructor:
Definition:
|
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.