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FPS Map Making in Unity? | Locked | |
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Oct 23 2017 Anchor | ||
I'm working on a single player FPS, using Unity, inspired by late 90s FPS games like Half Life and Shogo, but mixing in modern design ideas where appropriate. I'm not too concerned with being technically accurate to the period. The problem is level design. The more I look into it, the more options I have. The stock Unity editor is model based, so I considering doing things "Bethesda style" where I'd make some generic peices that snap together. There are other ways, and likely stuff I've not come across yet. If you guys have any opinions or advice, I'd appreciate it. Edited by: SabreXT |
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