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FPS Game To Mod For Testing Idea (Forums : Development Banter : FPS Game To Mod For Testing Idea) Locked
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Oct 5 2016 Anchor

Hi, i have an idea for a fps game mode i would like to test out but i don`t feel like creating an entire game base to test it.

Does anyone have any suggestions on a fps game i could mod to make a prototype quick for my idea?


Oct 8 2016 Anchor

UE4 has basically a fully functional shooter game ready to change however you want, that's what I've been using to make my game.

Docs.unrealengine.com

Edited by: Philspaz

Oct 8 2016 Anchor

What games do you have? Most shooters in the 90's/00's are easily moddable now a days.

Oct 9 2016 Anchor

What games do you have? Most shooters in the 90's/00's are easily moddable now a days.

I have Half Life 1, 2 and Doom 3 bfg.

Philspaz wrote:

UE4 has basically a fully functional shooter game ready to change however you want, that's what I've been using to make my game.

Docs.unrealengine.com

Thanks!

Edited by: scottyaim

Oct 9 2016 Anchor

I'd say go with HL1/2 then. Or one of the id-GPL based games (several moddable MP ones out there). Very reliable platform, used for several decades, lots and lots of info available. I can almost guaranty you, whatever you think up has been done in an id engine at least once.

Oct 10 2016 Anchor
TheHappyFriar wrote:

I'd say go with HL1/2 then. Or one of the id-GPL based games (several moddable MP ones out there). Very reliable platform, used for several decades, lots and lots of info available. I can almost guaranty you, whatever you think up has been done in an id engine at least once.

Ok, I`ve heard doom 3 bfg is not so good for modding so whats the best open source id engine?

Oct 10 2016 Anchor

D3BFG needs a lot more work to mod then other id games, yes. If you're doing MP (non-coop) then Q3A would most likely be ideal. MP w/coop Q2. There's Alien Arena & Open Arena, both id GPL based MP shooters. D3 GPL is nice but you need to make everything from scratch for a game (for the most part). Blendo Games has a D3 GPL "primer" with some basic assets. There's also a Quake 2 GPL basic pack over @ Tastyspleen, but uses Q2 demo assets, not custom assets.

Non-id based, Torque 3D is MIT license, no royalties, no payment what so ever. That means, unlike GPL, you never need to release your code if you want to (it's really yours to decide what to do with). I have heard good things about UE4 but never tried it myself. Seems ironic Epic turned in to a tech company while gamers still claim id is a tech company that sells games to market their engines. If you are familiar with a game it's always easiest to start there, and since you have HL1/2 you have almost everything you'll need to mod it except the tools. :) Lots of info out there about those (I never modded those two though).

Oct 10 2016 Anchor
TheHappyFriar wrote:

D3BFG needs a lot more work to mod then other id games, yes. If you're doing MP (non-coop) then Q3A would most likely be ideal. MP w/coop Q2. There's Alien Arena & Open Arena, both id GPL based MP shooters. D3 GPL is nice but you need to make everything from scratch for a game (for the most part). Blendo Games has a D3 GPL "primer" with some basic assets. There's also a Quake 2 GPL basic pack over @ Tastyspleen, but uses Q2 demo assets, not custom assets.

Non-id based, Torque 3D is MIT license, no royalties, no payment what so ever. That means, unlike GPL, you never need to release your code if you want to (it's really yours to decide what to do with). I have heard good things about UE4 but never tried it myself. Seems ironic Epic turned in to a tech company while gamers still claim id is a tech company that sells games to market their engines. If you are familiar with a game it's always easiest to start there, and since you have HL1/2 you have almost everything you'll need to mod it except the tools. :) Lots of info out there about those (I never modded those two though).

Thanks a lot for all your help! I will be looking into Q3 and HL 1/2 and see what is best for my idea. Torque 3D also looks nice since it comes with a very complete shooter template.

Oct 10 2016 Anchor

Glad I could help.


Forgot to mention, D3 BFG *IS* moddable. The author of Steel Storm: Burning Retribution paid to have D3 BFG reworked in to a moddable game ready engine: Idtechforums.fuzzylogicinc.com

Videos of the engine in action: Youtube.com


Oct 10 2016 Anchor

I'm know it's a bit late, but I swear by Unity 3D. I tried, QuakeII, Doom3 etc. even good ol' EDuke32. Looking back, it turned out to be my biggest waste of time. The moment I wanted to deviate, even just a little, within a given game (or it's engine), was the moment I hit a brick wall, or needed to change all sorts of code to make it work.

With Unity, you do not have to pay anything until you are ready to sell your game. You have a vast resource of samples and tips from developers and hobbiests. For FPS start-up and even some advanced stuff you can go to ArmedUnity; for download and lost's of help. For basic human enemies you can still get place holders from Mixamo, until you are ready to make your own.
The catch, like above, you need to code your game play, but it's forward engineering and much faster and simpler in the long run.
Links
Unity3d.com
Armedunity.com
Mixamo.com

All the best.

Oct 11 2016 Anchor
Taamalus wrote:

I'm know it's a bit late, but I swear by Unity 3D. I tried, QuakeII, Doom3 etc. even good ol' EDuke32. Looking back, it turned out to be my biggest waste of time. The moment I wanted to deviate, even just a little, within a given game (or it's engine), was the moment I hit a brick wall, or needed to change all sorts of code to make it work.

With Unity, you do not have to pay anything until you are ready to sell your game. You have a vast resource of samples and tips from developers and hobbiests. For FPS start-up and even some advanced stuff you can go to ArmedUnity; for download and lost's of help. For basic human enemies you can still get place holders from Mixamo, until you are ready to make your own.
The catch, like above, you need to code your game play, but it's forward engineering and much faster and simpler in the long run.
Links
Unity3d.com
Armedunity.com
Mixamo.com

All the best.

I have fortunately not left yet =)

Thanks for your suggestion!

I will be looking into unity too,

Dec 6 2016 Anchor

I'm know it's a bit late, but I swear by Unity 3D.

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