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Feedback on Combat Simulator Prototype (Forums : Development Banter : Feedback on Combat Simulator Prototype) Locked
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Jun 24 2015 Anchor

Hey, I’m working on a realistic combat simulator where we have full control of our arm. I’m trying to make it as realistic as possible where you actually control your swing and have to execute your strikes, rather than a button press executing the perfect strike every time.


Any feedback or features that you think would be crucial to making it realistic would be really helpful. Here were the development videos I made so far: Youtu.be


Thanks for taking a look,

Frank

Jun 25 2015 Anchor

Realistic? I recommend a shotgun and the back of a shed. Developers HAVE tried to accomplish this to various degrees of unpleasant controls. An arm has seven forms of movement over three joints, so you won't be controlling all of those simultaneously.

Edited by: somonels

Jun 27 2015 Anchor

You are right, it would be nearly impossible to play competitively if you had to control every joint (at least with a mouse or gamepad). To address this I made the Muscle Memory System, and this makes it so you can setup customizable "assumptions" about how your arm moves. You can think of this as simulating the practice or training. So you would just manage your shoulders vertical and horizontal movement (2 axises like a mouse or analog stick) and based on the position of the shoulder, muscle memory will automatically handle all the finer arm movements (wrist rotation, forearm rotation, etc.) based on what you setup. I still need to make a video on this, but that first video on total arm control, was to show that you can override any of the assumptions made by muscle memory on the fly.

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