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Endless-Shooter | Locked | |
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Mar 2 2016 Anchor | ||
Hi everyone! FINAL Build: DOWNLOAD
One things I'm sure about is the art style. I always wanted to make a low poly with realistic lighting/reflections styled game. To visualise this I made a quick scene and added some HUD in Photoshop. The character is just a placeholder (from Unreal's starter content) to see the scale and the camera position. I also added a wind effect to the bushes and a low poly water shader which I still have to work on. That's it for today, I hope you like it! Any suggestion, feedback, comment is welcome! #bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 0.85; z-index: 8675309; display: none; cursor: pointer; top: 766px; left: 20px;">Save #bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 0.85; z-index: 8675309; display: none; cursor: pointer; top: 1646px; left: 20px;">Save Edited by: Szalage -- Check me out: Artstation.com Sketchfab.com |
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Mar 9 2016 Anchor | ||
Looking good so far |
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Mar 25 2016 Anchor | ||
Hi everyone! The level also cleans up behind itself so there is only a few blocks in the scene at a time. Also implemented a very basic shooting behaviour which I still have to polish so that's for the next update along with some targets. -- Check me out: Artstation.com Sketchfab.com |
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Mar 26 2016 Anchor | ||
Hmmm.... nice start. Oh does character die on touching that gray blockade? |
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Mar 26 2016 Anchor | ||
Yes, that's idea The gray blockade is a placeholder for now, it's going to be replaced by a mine, a trap or something like that. -- Check me out: Artstation.com Sketchfab.com |
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Mar 27 2016 Anchor | ||
Nice concept, does character interact with water too? may be sparingly add water in between roads... |
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Mar 27 2016 Anchor | ||
No, It doesn't interact but thanks for the idea, I'll look into it -- Check me out: Artstation.com Sketchfab.com |
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Mar 27 2016 Anchor | ||
Sure,keep it up |
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Mar 28 2016 Anchor | ||
Looks promising! The barriers need some variety I think. |
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Mar 31 2016 Anchor | ||
Variety in placement, shape or something else? I already planned to add different kind of obstacles (more vertical, smaller, bigger... etc). Thanks! -- Check me out: Artstation.com Sketchfab.com |
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Mar 31 2016 Anchor | ||
Looks pretty solid! Looking forward to play your game! |
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Mar 31 2016 Anchor | ||
Thank you! Hey guys! If you like what you see, you can download it here and try it out. Move with A and D, Jump with space, Look around with mouse and shoot with Left click. Keep in mind that it's in a very early stage and things are subject to change! My plans for next time is to tweak/adjust the core gameplay, add my own player mesh/animation, start to dress up the level and just improve the game overall as much as I can. Again, feel free to comment on anything! Edited by: Szalage -- Check me out: Artstation.com Sketchfab.com |
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Apr 6 2016 Anchor | ||
I was able to score 511m However I feel like the game jumps right into the action too fast without much time to get familiar. Also I would disable the gravity on the projectiles, right now I find myself better off avoiding the enemy projectiles instead of trying to destroy them. Other than that I think you got a fun prototype and I'm looking forward to see level get dressed up! PS Any insights on how to get the level to bend and snap like this? |
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Apr 8 2016 Anchor | ||
Thanks! Noted both of your suggestions Hey guys! Rather small update this time, I had a very busy week. I made a "Start screen" with some explanation on the controls. Also, I tweaked some very minor things here and there. This is of course just a placeholder, I'm planing to do a proper menu. Tips, tricks, comments are more than welcome! Thank you! Hello everyone! Next week, I'm going to work on the level blocks. Change the placeholder geometry and add some props (randomly generated of course ). I also received some valuable feedback on the gameplay which I'm going to test. Any suggestion, feedback, comment is welcome! Hello everyone! I'm back with the weekly updates, a bit earlier this time. As I mentioned last week I made a new character and animation. I made this character for an other project but I thought why not reuse it since it fits the style of the game. Also worked on the randomly placed meshes. I made a first, very simple version of it which randomly places static meshes in a radius with random scale and rotation from an array of meshes. C&C welcome! Quick update on the latest build. You can download it from the first post Edited by: Szalage -- Check me out: Artstation.com Sketchfab.com |
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May 1 2016 Anchor | ||
Cool character! However I think you could make the In Air animation less static. |
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May 3 2016 Anchor | ||
Thanks for the tip! I also have to give it a gun and make it look at where I shoot Hey guys! Made some progress on the random meshes blueprint as well. I made it so they follow the terrain as I drag them across it. See you next week! Hello everyone! An other week, an other update, this time a bit bigger. Last week I made the first level block, which I continued this week with some extra pieces. I made a left, right, up, down and a "bridge" block. After some test playing and feedback I'm already planning to make them wider and much more interesting I also started on the Menu with a very simple main menu with a start game and a quit button. Also added a some cosmetics to the in game HUD. I already received some feedback about it which I haven't applied yet. Worked a bit on the character as well. To add some more fun to the game I switched the exploding death to a rag doll. Finally, I started to dress up the level a little bit with some bushes and grass. I received some very valuable feedback regarding the whole style, especially the colours. I'll try to adjust it so it has a more appealing overall look. You can download the latest build here or at the first post Edited by: Szalage -- Check me out: Artstation.com Sketchfab.com |
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May 13 2016 Anchor | ||
Nice to see the game coming along. I think the ragdoll was a cool addon and makes more sense, however the jumping still feels very t-posey. Regarding the style I would opt for a more cartoony font and add some simple UI graphics. Otherwise good going! |
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May 20 2016 Anchor | ||
Thanks for the feedback! Adjusted the jumping animation as well as the font as you suggested This week I mainly worked on the menus and the UI. I made it so the best distance resets when the game is closed so making a "high score" system is the next step. Added a "death screen" with some information on it and a Pause screen with an option to go back to the main menu. I also added an extra block with some water to be avoided. I think that's it for this week, next step will be to change the enemy placeholders to proper meshes, add the high score feature and tweak the game overall. Comments welcome! Edited by: Szalage -- Check me out: Artstation.com Sketchfab.com |
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May 22 2016 Anchor | ||
This is excellent. That blueprint to drag items across terrain is really neat. |
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May 23 2016 Anchor | ||
Thanks! The unreal example projects helped me greatly with it -- Check me out: Artstation.com Sketchfab.com |
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May 24 2016 Anchor | ||
Thanks for the suggestion, I'll definitely look into it! -- Check me out: Artstation.com Sketchfab.com |
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Jun 21 2016 Anchor | ||
Seems very promising, will be sure to follow the development. |
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Jun 21 2016 Anchor | ||
Hi guys! #bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 0.85; z-index: 8675309; display: none; cursor: pointer; top: 1052px; left: 20px;">Save #bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 0.85; z-index: 8675309; display: none; cursor: pointer; top: 1052px; left: 20px;">Save Edited by: Szalage -- Check me out: Artstation.com Sketchfab.com |
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Jun 22 2016 Anchor | |
Cool, low-poly art style! I'm going to try the demo and post some more feedback Okay, I normally do not like these kinds of games. I like to have control of where I'm going, and one of my favorite aspects of gaming is exploring, so your game did not appeal to me at first. However, after playing it a bit, and getting a hang of the controls, I did find myself enjoying it. First, I was impressed by the style of the graphics. Low-poly stuff has always intrigued me. I thought the action was very smooth, and the controls were very nicely balanced. I usually get very frustrated with this kind of game (I'm thinking of Tomb Runner, or Flappy Bird) and I do not spend much time playing or caring about them. However, your game allowed shooting, which made it feel like I had some control over things. Also, instead of simple frustration, I felt it was fun even when I died. I really like the generative terrains, and how each play-through is unique. Recommendations: 1. I would like to see the dangers added somewhat incrementally. I noticed that the longer you survived, the faster, thus more challenging it became, but I would like to have gotten a better grasp of the running aspect before the shooting began. Maybe the bears could show up after a certain distance was coverned, just a thought. 2. Dying was fun, but could be more fun. I think maybe having the game go into slow motion, and possibly low-grav mode upon the player's death, would make dying more fun to experience. This is right out of Unreal Tournament by the way, as I remember the joy of being sniped (occasionally) and watching my character go flying and tumbling around for a bit. 3. Faster restart. I'm sure it takes time to rebuild the next level, so this might not be possible, but I found the wait a little long. Not crazy-long or anything, but if you are adding a wait time, then I would recommend shortening it. 4. Upgrades. Maybe I didn't get far enough, but it might be cool to get a better gun, or space jump boots, or a shield, etc... anything to offer the player something to look forward to. -- Star Explorers on Steam: Store.steampowered.com |
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Jun 22 2016 Anchor | ||
Hey! Thank you very much for trying my game and giving some feedback, I appreciate it a lot! Edited by: Szalage -- Check me out: Artstation.com Sketchfab.com |
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