• Register
Forum Thread
  Posts  
Domm3BFG: How to place standing still monsters? (Forums : Level Design : Domm3BFG: How to place standing still monsters?) Locked
Thread Options
Apr 10 2016 Anchor

Hello from Italy (pls pardon my poor english).

I apologize if i'm in the wrong thread, or if my following questions are OT, it seemed to me that what i'd need could be related to level design, in some way....


I'm a player of Doom: the boardgame (yep, there was a boardgame about it :D ) which is aestethically strongly based on Doom3. As the game is long time OOP, me and some friends would like to "expand" it in some way. So we'd need a series of "coherent" illustrations (monsters, weapons, various items) to be used for cards, tokens and other stuffs.

I already have Doom3BFG and the HD mod installed, now i''d like to place a standing still monster in a room -as a nice background-, eventually posing it, and take a screenshot to use it as an illustration. This also for the weapons, the ammo boxes, health packs etc.

How could i do this?

(and, while we're here.... how can i extract the ambient sounds -machinery, airflow, etc- and the textures from the game? They're no longer Zip files....)


Thanks

-edit- and sorry for having messed up the title ....

Edited by: ParduzMod

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.