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Different screen resolutions - Unity3D (Forums : Coding & Scripting : Different screen resolutions - Unity3D) Locked
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Jul 15 2014 Anchor

Hi new here,

I'm working on my game, but I'm currently stuck. I've realized that when I changed resolutions all the texts that are on my game changes position, for example, my text which display my score goes off the screen. This is really frustrating, I've tried to find a solution for the last 7 days but nothing. I've already tried Unity's forum but no one answered.

I'm using C#,
I build my game for and aspect ratio of 15:9 (Nexus 4),
My target platforms are Android, IPhone and PC,
I'm not using any GUI Text, only 3D Texts, so no OnGUI method.

So any tips or tricks would be a huge help, cuz I really don't know what to do anymore :(

Sep 15 2014 Anchor

That's a tough one, generally solved by coding the behaviour of gui elements. My suggestion? Get Unity 4.6 beta - all the gui stuff has been reworked from grounds up and you don't need to code anything to support different resolutions, though learning the new gui system might take couple of hours. My team is finishing our game using Unity 4.6 and it was the best decision we made so far :)

Sep 20 2014 Anchor

Oh okay I'll give it a shot, even if takes time i'm sure it'll be worth it :) thanks

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