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Conker's Bad Fur Day (Total Conversion for Doom?) (Forums : Ideas & Concepts : Conker's Bad Fur Day (Total Conversion for Doom?)) Locked
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Feb 5 2016 Anchor

Hello,

First off - I'm not sure if this is the right thread (as this is a project that isn't worked on at the moment, somewhat anyway) but i'd like to get this request out there:

I'd like to make a Total Conversion.

Using ACS Scripting/ pictures for cut-scenes (both intro cut-scene (before the game, if it's possible?), as well as (during the game), and the conclusion)(Action Doom I'm looking at you) , as well as other such scripting (Sonic Robo Blast 2) for Rope Hanging. (these will also have the option to skip the cutscenes as well as Autosave.)

Also, I've seen that it's possible to implement going from 1st Person, to 3rd Person (in which the main character would have to be re-skinned completely.) I'm wondering if this would be something that could be easy to switch i.e. a keybinding (like P or something to switch from those views.)

Along with this - a money-type system, is there an ACS Script for this to implement it ? not RPG-like (almost like what chubzdoomer had on YouTube a couple years ago, and what Kinsie (i think?) has done with ReelismGold? (except not with the waves of different things)

There will be a Hub World.(Like (Possible to save the HubWorld as it is upon exit (i.e. after finishing all the missions in said world?)

Ripping most sounds/effects from the game's ISO/ROM is easy enough. As for Textures from the game.... well that's why i'd need a spriter for it (unless of course theres a way to Rip the textures and then resprite them in the format for Doom?

Also the HUD will be very simplistic, as will the Pause Screen, etc. A Complete TC (obviously.) along with the multi-player that has come with it.

Also what I'd need to implement is a Turret you can sit in (Mounted with Chair), a drivable Tank, and a skateboard (that you can maneuver (Jump) as well as attack on it (in Third Person? or possibly first person)

There will also be a level (from the main hub, in one of the sub-levels) where you will morph into an animal and fly (!?) but is there a way to Auto turn this on via ACS during that particular part within the game, and then once that mission/level is done with, auto turn it off?)

Double Jumping is necessary (viewtopic.php?f=3&t=21034) (i only quickly glanced at this thread linked), but also i need a way through ACS Scripting to impliment floating/flying for a brief period (i.e. 2-3 seconds?) to reach distances longer than necessary.

Action Buttons (for certain mission progression) as well as Homing Missles (use of ACS), along with ACS to manually Freeze the game (a la a cut-scene (very brief)

In Total there are: 46 NPC Characters throughout the game.
12 Singleplayer Weapons (Found/used in different levels of the game (3 are exclusively used within Singleplayer, and don't appear in Multi-player)
8 Multi-player exclusive weapons

I need some collaborators (and to assemble a team) to make this happen. That's all for now, Sorry for the long post.

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