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Best approach for a demo game in short time? | Locked | |
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Jun 4 2016 Anchor | ||
Hi, I think not only me but many newbie game devs are interested in the below question, so I give it a shot.
Edited by: seraphpl |
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Jun 5 2016 Anchor | |
I would say that you should strongly focus on making a good vertical slice (google it!) and heavily tone down the amount of content as much as possible. Core gameplay is the most important thing to highlight. Skip things like stories (seriously - I don't understand why there is such an extreme focus on story by amateur and indie devs? You make games by making games, not by writing stories). 1) It's not about genre, really. However, some genres are more content-heavy by their nature: MMORPG and MMOFPS are such examples. If you are an indie dev, student or amateur hobbyist and think that you could make such a game in two months, you are either insane or incredibly naïve (usually the latter) - maybe both. 2) Udemy.com Good luck! Edited by: Nightshade -- - My portfolio |
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Jun 19 2016 Anchor | ||
Hi, thank you for the feedback. I have just made a simple multiplayer fps prototype based all some tutorials on Youtube. Now I am putting my hands on tutorials from UE4 document because it will help learn basic stuff about UE4. |
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