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Battlegroup42 RC 3 More changes to the damage system (effects) | Locked | |
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Jun 21 2016 Anchor | ||
Battlegroup42 RC 3 More changes to the damage system (effects) Appetizer current Version RC2: Just a small update on the rework: We're working on a consistent "damage effects" system, which is based on the maximum hitpoints of a vehicle/plane etc. When the hitpoints reach half of the maximum (like 50 out of 100), the object will start to emit smoke, when they reach 20% of the max. hitpoints the object will catch on fire and steadily lose hitpoints until they are destroyed. The planes are already changed to that new system, as well as their hitpoints. Source: "battlegroup42" Group on Facebook |
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