• Register
Forum Thread
  Posts  
A Lesson Structure Built To Take You From No Experience to an Advanced Unity3D User (Forums : Development Banter : A Lesson Structure Built To Take You From No Experience to an Advanced Unity3D User) Locked
Thread Options
Jun 26 2015 Anchor

Hey everyone! The guys at Renaissance Coders have been working hard this summer to help both those just starting out in Unity and those who are ready to take their skills to the next level with Unity.

Our Unity3D beginner tutorials are designed to help you understand basic tools in Unity - stuff you MUST understand before you can call yourself a Unity3D developer. And we make it EASY! We have broken our beginner tutorials down into three categories that will bring you to be a successful Unity user.

Programming for Beginners - C# (14 tutorials)
Programming for Beginners - JS (11 tutorials)
-Here we teach the fundamentals of the C# and JS programming languages. Everything you would learn in an into-programming college course will be taught here.
-In order to be an efficient programmer/scripter in Unity, you MUST understand programming concepts outside of Unity. It is a very different environment. DON'T be the person who gets lost in advanced scripting tutorials because you do not understand fundamental programming concepts!

Unity-Specific Scripting (8 tutorials)
-Here we teach Unity3D scripting. Different from our programming tutorials, you will learn and understand the most common scripting tools you will be using from Unity's API.
-We are adding to this playlist every week.

Unity Interface and Tool Comprehension (8 tutorials)
-Unity provides us with so many tools it is easy to get lost and overwhelmed. We help you understand what each tool can do for you and how you can use it. Things like Materials, Prefabs, Layers, Components, Colliders, Unity's vast list of interface tools, and more will no longer confuse or limit you - instead they will make you more efficient Unity3D developers.
-We are adding to this playlist every week.

We also have beginner-advanced tutorial projects. These projects will not only show you how to manage, address, and complete a list of tasks - you will learn many things about Unity's API in the process - to bring you success in your own challenges and goals. Here are our projects:

A Fully Extensible and Dynamic Menu System (14 parts)
-You will learn about images, text, anchors and more to do with Unity's 4.6 UI system
-You will set up your own Menu Controller that manages menu pages completely with page transitions
-You will learn how to develop two styles of button drop downs - complete with style settings.

3D RPG Character Controller (6 parts)
-You will NOT be using Unity's character controller in this project. We create our custom Character Controller in this project - along with a Camera Controller.
-The camera controller in this project is no trivial camera. You will learn how to use Quaternions, Raycasting, and much more. This camera is capable of orbiting and handling collisions in a 3D environment.

3D Camera Controllers (5 parts)
-This project is meant to teach you how to develop different types of 3D camera controllers. We currently teach how to script a Top Down Camera and an RTS Camera.

Artifical Intelligence Scripting (In Progress) (6 parts)
-This project will help you understand what it takes to bring your game characters to life.
-You will learn how to prepare your project to handle AI.
-You will learn patrolling algorithms.
-You will learn enemy sight algorithms.


We have a lot of ideas for new lessons coming into July. We will likely be doing tutorials on AI Pathfinding (Comprehensive Lessons and Implementations) and Editor Scripting. We will continue adding tutorials to our Unity Scripting and Unity Basics tutorials too, though.

If there is something you would like to learn in Unity, but we have not covered it - feel free to ask. If enough people request a type of tutorial series then we will pursue that first and foremost.

Thanks for your continued support and we hope you'll visit our channel and learn with us!

We have a new series coming out I think this community will enjoy. You will learn all about AI pathfinding development.

This series aims to teach you the pros and cons to the 3 major spatial representations:

Grid-Based
Waypoint-Graph-Based
Nav-Mesh-Based


Along with these 5 pathfinding tasks:

Memory Usage
Localization
Planning
Smoothing
Dynamic Modification

We will be teaching concepts and developing pathfinding projects together in this series.

Check out our intro video and see if this is a series you will want to follow.

Hello coders, we have a new tutorial series for the month of July!

The focus of this series to help everyone work out their brains for Unity problem solving. Yay! Brain work outs!

The goal is to help ween new developers off of forums and prevent the copy-paste trend.

We will release a new video every Thursday in support of our THINK Thursdays series. Each video shouldn't run longer than 5 minutes.

In each video here is what you can expect:
-A new problem to solve
-Discussion on last week's problem
-Problem solving tip

This is a totally new idea for a series for us - so please let us know what you think of it! And if you like it, spread the word!

Edited by: renaissanceCoder1

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.