PLAYER PLACED OBJECTS TRAILER
YOU, can help all of these initiatives move faster and provide us with the fuel to do more by becoming a HERO BUILDER. It has never been a better time to HERO UP and back CRS.
As a hero you will receive a free towing account, recognition in-game, closed BETA testing access and a forum for one on one chat with Developers. Are you ready to help make this game better?
World War II Online - Version 1.35.6 (December 2016)
This update is focused on making several modifications to the initial roll out of PPO’s. As planned, CRS absorbed player feedback through intermission testing.
Thanks to you all for your thorough testing and bug reporting! We have also attached important notes from the previous release (1.35.6.1) below.
New Weapons shared for US Forces
In an effort to rapidly balance this new update, we shared some French artillery weapons with the US forces. The following weapons have been added to the US kit:
- 25mm light anti-tank gun.
- 47mm medium anti-tank gun.
- Hotchkiss 25mm anti-aircraft gun.
Player Placed Object (PPO) Fixes
- US FMS now correctly spawns light ATG’s and AAA.
- Units that spawn from FMS can now RTB at FMS.
- Ammo cache lifetime extended slightly.
- SdKfz 251c now allows driver to cycle / place PPO’s.
- Gun Emplacement can be placed much closer to other objects.
- Increased cool down and build time of Gun Emplacement.
- Reduced cool down and build time of Sandbags.
- Sandbags buffed to require 2-4AP or 1-2 HE rounds to destroy.
- Mortar damage against PPOs increased.
- Reduced Tank Trap cool down timer.
General Fixes
- Compass on all destroyers and troop transports corrected.
- Morris tractor coasting bug fixed.
- Squad recruitment fixed.
- Credits updated.
DETAILED WALKTHROUGH OF PLAYER PLACED OBJECTS
***IMPORTANT NOTES ABOUT PPO’S BELOW***
FORTIFIED MOBILE SPAWN (FMS)
The new fortified mobile spawn is now the main mobile spawn point. Infantry and both light anti-tank and light anti-aircraft guns can be spawned from these points. As the name suggests, it is fortified and capable of withstanding lots of hits. The FMS is truck deployed only, and there can only be a single spawn point per mission. It can be placed both on the frontier and in cities. There are two firing slits on the front of the object for defenders, and instructions on the wall to join Teamspeak and how to setup a zone of control (ZOC).
[ HOW TO ATTACK ] Bombs from Aircraft, HE satchels and HE rounds from mortars or artillery / tank guns will have the most impact. However, small arms (including grenades) will have no effect.
[ HOW TO DEFEND ] Expand your fortification by deploying multiple objects around the FMS (especially the Gun Emplacement [GE] ) and spawn light guns. The [GE] looks the same as the FMS from the air, therefore concealing it from being obvious.
URBAN MOBILE SPAWN (UMS)
The UMS is the old FRU model (boxes with radio), and may be only deployed within large cities on the "cobblestone" terrain. It is capable of fitting into tight spots the FMS cannot. Spawning only infantry (no guns), it is also very weak in terms of tolerance to damage. This object CANNOT be placed on the frontier, this is intentional.
AMMO CACHE
Two crates filled with ammunition. These ammo boxes can be deployed by a truck to leave a supply point for all ground based weapons. It has a 15 minute lifetime.
TANK TRAP
Placeable by Engineer class only, and only destroyable by HE satchels and bombs. A single HE satchel will remove this object. HE satchels are available with the Engineer (4), Sapper (2) and now Bolt-Action Rifleman (1) classes.
SANDBAGS
Placeable by Engineer and Standard Bolt-Action Rifleman classes only (not Semi-Auto). Sandbags are immune to small arms fire (grenades and anti-tank rifle can damage), and a few rounds of heavier weaponry will obliterate the object.
CYCLE BETWEEN PPO’S
[ INFANTRY ] Simply select the PPO build tool (9 key), Fire (LMB by default) to place, Aim (RMB by default) to cycle objects available to your class.
[ TRUCKS ] Select Z to deploy, then hit the Cycle Ammo key (Backspace by default) to cycle.