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The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that utilise deferred shading, the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail. Some textures in the game were simply photographs of the walls in the developers' studio.

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Soft  for moding X-Ray

Soft for moding X-Ray

Archive Tool

This archive contains programs that God helped me to collect and share with others.

S.T.A.L.K.E.R. Oblivion Lost 2010 V1.02

S.T.A.L.K.E.R. Oblivion Lost 2010 V1.02

Full Version 10 comments

Here is a reupload of the infamous original oblivion lost 2010 mod with arsenal overhaul by Kyuzo84. This has to be my favorite stalker soc mod growing...

X-Ray Geom Max Plugin

X-Ray Geom Max Plugin

Modelling Tool

Geom import plugin for 3ds Max Old plugin to import .geom directly into max. It can be useful for debugging the geometry of the location. The archive...

Lost Alpha Mod Pack 2014 - Alternate Scopes Fix

Lost Alpha Mod Pack 2014 - Alternate Scopes Fix

Patch

This is for Lost Alpha Mod Pack 2014, which of course requires Lost Alpha. If your scopes in Lost Alpha Mod Pack 2014 are glitched when playing in DX9...