• Register

An open source isometric game engine for games with a world made of blocks (like Minecraft). For RPGs, action, strategy, puzzle or adventure games.

Post news Report RSS Wurfel engine V1.7 Released

The game engine "Wurfel Engine" is updated to a newer version. Changes include new features and increased performance.

Posted by on

The engine SDK v1.7.5 can be downloaded here.

The latest update brings higher performance by reducing memory usage and higher rendering speed. The newly included entity-component-pattern will be further used in the future.
Smaller memory consumption and multithreaded chunk loading delivers a more stable game world streaming experience.

Wurfel Engine now uses its repository on Github not only for hosting but for active open source development. You can contribute to it here.

Changelog

  • changed depth sorting algorithm for improved sorting results
  • improved map loading speed by using multithreading
  • the sound engine now uses stereo sound
  • improved rendering speed
    • ambient occlusion via hardware interpolation
    • reduced overdraw by not rendering invisible parts of the block’s sides
  • added entity component design pattern
  • improved console
    • can now show more then one last command
    • can show the last command even after a restart
  • devtools show frame time instead of FPS
  • the entities selection rectangle is now rendered at the correct position for non-FullHD resolutions
  • improved world collision especially with the bottom of the blocks
    • now it’s not possible to jump into a block
  • replaced block value slider in editor with a text field
  • improved undo/redo in editor
  • z-level filtering in editor more continuous
  • more stable FPS by saving the clipping analysis in the chunks and copy that to the rendering
  • Launch commands added
    • you can pass launch commands which are performed once the engine is running
  • light sources added to light engine via vertex shading
  • various bugfixes
  • package names in lowercase
  • some minor API changes

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: