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About [w]tech with 3 comments by [WuTz]! on May 13th, 2012

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Before concentrating on the gameplay of Pulsedrive we want to implement some graphics features we would like to use in our game. Both new effects - SMAA and HeightFog - are techniques used by modern games like BF3 or Crysis 2.

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SMAA

"Enhanced Subpixel Morphological Antialiasing" is a screen spaced post procession effect which uses the contrast of the scene to smooth edges. This is also the reason why it outrules MSAA in deferred renderers, where MSAA can't be used in many cases. Also it is said that SMAA performs faster and better than Nvidias FXAA.

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Because it is a post processing effect and it uses the contrast of the the scene it even works with masked shaders like fences or grids:

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We have also decided to run the SMAA before our Depth-Of-Field effect. This enables very fine bluring without too much flickering as you may know from other engines.
Learn more about SMAA here: Iryoku.com

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HeightFog

"Exponential HeightFog"  is a great effect to create a homogenous atmossphere. For practical reasons we have integrated as global effect which is specified for each map and completely controllable via scripting.

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If you want to know more about the technique we are using, go here: Developer.amd.com (Page 15)

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Games
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Updated 11 months ago TBD Single & Multiplayer Third Person Shooter

First project which will use the power of [w]tech. Gameplay of BeyondJupiter is a mix between Third-Person-Shooter from the perspective of a Hack'n'Slay...

Pulsedrive

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Updated 1 month ago TBD Single Player Racing

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Comments  (0 - 10 of 16)
Benjamin385
Benjamin385 May 14 2012, 7:48pm says:

Hey, quick comment - I love what you guys are doing with this engine. Cannot wait to use it :D

+1 vote     reply to comment
Ultimoben
Ultimoben May 13 2012, 1:56pm says:

That engine is really good.

Questions: Will it be available to download ?
Can we create FPS with it ?

+1 vote     reply to comment
[WuTz]!
[WuTz]! May 13 2012, 2:17pm replied:

Thanks! We do not have an releasedate for the engine yet, but of course you can create FPS with it.

+1 vote     reply to comment
[WuTz]!
[WuTz]! May 13 2012, 4:12pm replied:

*when we released it :D

+1 vote     reply to comment
Ultimoben
Ultimoben May 14 2012, 9:57am replied:

Thanks I'll download when it'll be ready

+1 vote     reply to comment
Ultimoben
Ultimoben May 14 2012, 12:47pm replied:

I forgot to say something : I'M TRACKING

+1 vote     reply to comment
cobacel
cobacel Feb 26 2012, 5:20pm says:

Looks good but what will really "sell" the engine will be the UI and great modern features . Look at UDK , it has even a particle editor , cinematic editor , and a limited visual scripting system .

Keep it up because it really looks great until now .

+1 vote     reply to comment
Doplhur
Doplhur Jan 3 2012, 9:27am says:

This all looks very promising, however I have a question. How are you guys planning on working with UI? Do you have plans to make a detailed UI editor that allows users to place let's say, hud elements with screen ratio with a click of a button? That would be something interesting to see.

+1 vote     reply to comment
[WuTz]!
[WuTz]! Jan 3 2012, 1:06pm replied:

At first UIs will be done in code only, but an UI-Editor is already planed. If you take a look at our roadmap you can see it below version 0.19.
Media.moddb.com

+1 vote     reply to comment
DeathTheKnight
DeathTheKnight Oct 26 2011, 6:32pm says:

what did u guys use to make this engine?this u use any graphics library or something?this enngine is interesting im tracking!!!!!!!!!!!!

+1 vote     reply to comment
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