About [w]tech with
by [WuTz]! on May 13th, 2012

Before concentrating on the gameplay of Pulsedrive we want to implement some graphics features we would like to use in our game. Both new effects - SMAA and HeightFog - are techniques used by modern games like BF3 or Crysis 2.
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SMAA
"Enhanced Subpixel Morphological Antialiasing" is a screen spaced post procession effect which uses the contrast of the scene to smooth edges. This is also the reason why it outrules MSAA in deferred renderers, where MSAA can't be used in many cases. Also it is said that SMAA performs faster and better than Nvidias FXAA.

Because it is a post processing effect and it uses the contrast of the the scene it even works with masked shaders like fences or grids:


We have also decided to run the SMAA before our Depth-Of-Field effect. This enables very fine bluring without too much flickering as you may know from other engines.
Learn more about SMAA here: Iryoku.com
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HeightFog
"Exponential HeightFog" is a great effect to create a homogenous atmossphere. For practical reasons we have integrated as global effect which is specified for each map and completely controllable via scripting.


If you want to know more about the technique we are using, go here: Developer.amd.com (Page 15)
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Hey, quick comment - I love what you guys are doing with this engine. Cannot wait to use it :D
That engine is really good.
Questions: Will it be available to download ?
Can we create FPS with it ?
Thanks! We do not have an releasedate for the engine yet, but of course you can create FPS with it.
*when we released it :D
Thanks I'll download when it'll be ready
I forgot to say something : I'M TRACKING
Looks good but what will really "sell" the engine will be the UI and great modern features . Look at UDK , it has even a particle editor , cinematic editor , and a limited visual scripting system .
Keep it up because it really looks great until now .
This all looks very promising, however I have a question. How are you guys planning on working with UI? Do you have plans to make a detailed UI editor that allows users to place let's say, hud elements with screen ratio with a click of a button? That would be something interesting to see.
At first UIs will be done in code only, but an UI-Editor is already planed. If you take a look at our roadmap you can see it below version 0.19.
Media.moddb.com
what did u guys use to make this engine?this u use any graphics library or something?this enngine is interesting im tracking!!!!!!!!!!!!