Founded by Juan de Souza at 13 years of age, the TFX Engine was created, later replaced by UpGamer Engine to meet the demands of developing our platform game without any limitations. That said, the engine's slogan was chosen to encourage new national and international developers: "Create. Innovate. Perform!".

In addition, the entire project is managed by the browser itself, using our cloud computing and artificial intelligence service: Blenner OS and Vanna OS. To perform debugging in the ".exe" or ".dmg" format, for example, the UGE Console - application was developed to connect to the platform safely and efficiently. All data processing, rendering is performed remotely, saving large processes on your device.

Still, there is the UpGamer Engine for Education project, an innovative initiative for public and private educational institutions in Brazil. The project addresses some of the challenges of computers in schools, which mostly have basic technical specifications, making it impossible to install more robust software to teach students to program. However, the UGE comes with great differentials to solve these and other problems in a fun, practical and didactic way.

At the moment, the engine only supports textures and 2D modules. However, there is already a free expansion project (future upgrade) that will be compatible with 3D objects and VR.

More information will be released here on UpGamer Engine Official Site, IndieDB and Steam.

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Flyto Adventures

Flyto Adventures

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Flyto Adventures is a Brazilian indie game developed by Juan de Souza, who started the project to 13 years old (2013). The game promises to leave an important...

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Latest tweets from @upgamerengine

Conheça um pouco mais do nosso projeto na comunidade @IndieDB e no Juan de Souza's website: Indiedb.com Juandesouza.com

Dec 30 2016

RT @FlytoAdventures: Confira na íntegra os Requisitos Técnicos para o "Joe" ficar feliz! :) #Game #Gamer #Platform #Brasil #DevelopersT.co

Dec 30 2016

Olá, Twitter! #meuprimeiroTweet

Dec 30 2016

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