UpGamer Engine is an engine that began to be developed by Juan de Souza, at the age of 13 (2013), to develop his first platform game with a degree of complexity greater than all the projects already done in startup.

The engine with a proposal very different from the others, being the first Brazilian engine to be natively compatible with the 4K - 30 and 60 fps, in addition to having innovative features tied to our Cloud Computing platform: Blenner OS.

At the moment, the engine only supports textures and 2D modules. However, there is already a free expansion project (future upgrade) that will be compatible with 3D objects and VR.

More information will be released here on UpGamer Engine Official Site, IndieDB and Steam.

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UpGamer Engine
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Latest tweets from @upgamerengine

Conheça um pouco mais do nosso projeto na comunidade @IndieDB e no Juan de Souza's website: Indiedb.com Juandesouza.com

Dec 30 2016

RT @FlytoAdventures: Confira na íntegra os Requisitos Técnicos para o "Joe" ficar feliz! :) #Game #Gamer #Platform #Brasil #DevelopersT.co

Dec 30 2016

Olá, Twitter! #meuprimeiroTweet

Dec 30 2016

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