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The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Blueprint.

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Use of Unreal Engine 4's Blueprint visual scripting system.

Posted by on - Basic Client Side Coding

1 - Blueprint Intro

This video gives a high-level overview of the concepts behind Unreal Engine 4's Blueprint visual scripting system.

2 - Turning On a Light with Level Blueprint

This video gets you started with Blueprints by using the Level Blueprint to create a light that turns on when you get close.

3 - Adding Toggling in Level Blueprint

Continuing from the previous video, we now use Level Blueprint to add toggleability to the light with a delayed switch.

4 - Creating a Class Blueprint

After a quick review, we move on from Level Blueprint and start creating a reusable light using Class Blueprint.

5 - Setting Up Initial Class Blueprint Components

Once our Class Blueprint is created, we can start adding the Components that will make up the actual light.

6 - Adding Functional Components

With the Mesh and Light Components in place for our Class Blueprint, we will now add some functionality-based Components.

7 - Adding Class Blueprint Functionality

Now that the Components for our Class Blueprint are in place, we can start adding functionlity within the Event Graph.

8 - Using Inputs to Control a Class Blueprint

With the Class Blueprint light toggling, we now enhance the example by adding input-based control.

9 - Adding Contruction Script Customization

In this video, learn about the construction script on a class Blueprint in UE4.

Blueprint QuickShot 1 Triggerable Light

In this quick video, we show how to use Level Script to make a togglable light.

Blueprint QuickShot 2 Blueprint Pickup

This video quickly shows you how to make a simple collectable pickup object using Class Blueprints.

Blueprint QuickShot 3 Custom Projectile

Learn how to make a simple firable projectile using Class Blueprints in this video.

Blueprint QuickShot 4 Spawning Physics Actors

This video explores the spawning Actors using Class Blueprints; specifically, spawning physics Actors.

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