UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.
Read about the happening in Survivor, and prepare for your jouney.
Wonderer blocks no longer just wonder, they move and there are some pretty decorations, which can be generated automatically!
Dev day one of the Level Creator. In this short dev feature I will explain and show what happened on Day One.
Check out how knights will be fighting to the death!
Welcome to the Players Choice - Upcoming top 5 award for Indie of the Year 2011.
This was the first time I entered ludum dare. It's been a very nice experience to develop a game from concept to "somewhat finished" product in two days...
Concept release of Renegade's special abilities that players can choose from to bring into battle
A description on the power-ups found in the game, how they were designed and how they work. Includes a description of the upcoming power-up: The BSG
This is an overview of how SteroidS was designed, and how the design for a game can come from unlikely and dumb situations.
A brief discussion on how we design the levels in Parasite.
Part of Block Game's script has vanished into the virtual limbo for an eternity because of UDK's error.
This dev diary includes Level editor, the new lab and new effects!
Testing UDK's post-processing, trying to change the look of the game a little. It's more about experimenting with the look since it's better to actually...
A small discussion about locomotion considerations when you choose to have a third person style game.
Learn more about the Parasite's main character, inspirations when creating her, and a little bit about her background.
A introduction to one of the classes in the game, the Specialist.
Some changes in the levels, news about multiplayer and a new musician.
See new gameplay footage for the upcoming PC game Clastle.
Learn how the developers of Rocket Launcher Interactive went through the process of creating a cut scene for their game "Clastle."
More progress on Bob the Blob! This time we show our new movement and combo system! Includes demonstration video!
Some screens of our train in the game, Heat Haze Express!
We want to give all of you a heads up on what's been going on and what we have in store for you in the coming weeks.
Indie of the Year 2010 Editors Choice - Best Singleplayer Indie
Indie of the Year 2010 Players Choice - Indie of the Year
Indie of the Year 2010 Players Choice - Upcoming Indie
Indie of the Year 2010 Editors Choice - Best Original Art
Indie of the Year 2010 Editors Choice - Most Innovative
October through November Indie Game 2010 Releases.
June through August Independent Games 2010 Releases.
April through June Mod and Indie Game 2010 Releases.