UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.
A feature dedicated to my 3 top lets plays of Minimal Theory!
I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.
Here's an overview of what we've been working on for the past couple of months and what our plans are for the near future!
An overview of some of the secondary weapons in Voidnex.
An overview of Insurance, Item Quality and Item Types in Voidnex.
This details the Omnipoint System used to configure and outfit a starship.
The 4 classes of ship that will be available in Voidnex
Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...
A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation...
There are many features we believe that will make Dark Storm an unique experience you can review the list below leave any suggestions you might have ideas...
Enola is (in not so many words) a game where: You’re a girl on a mysterious place, looking for her loved one, and you need to rescue her before it’s too...
Originally posted on my blog on Dec 31st 2012 ...since this is the last post of 2012, I guess it should be something meaningful so I’ll be talking about...
Ho ho ho Merry Christmas and merry Indie of the Year!
Year in Review Quarter 04 October through till November 2012.
Year in Review Quarter 02 April through till June 2012.
This is what WE have in mind. But what is it that YOU want? Since we're still very actively in the brainstorming phase, NOW is the time to let your voice...
Applied Science has been released! Download it now and play against your friends at your next LAN party or right now using VPN software like Hamachi...
After thinking about this, I've decided to use "save spots" in Enola. The next step was to decide whatkind of object to use for those save spots.
One of the good things of the open alpha-funding devemopment is that input from the community can help shape many things in a game. This is one of those...
Here we discuss our approach to character classes and progression.
They say there's no "I" in "Team". They also say it takes a village to raise a child. A video game is no different, even if it was all handcrafted by...
Read about the Setting of Survivor and our Gameplay Features!
Wonderer blocks no longer just wonder, they move and there are some pretty decorations, which can be generated automatically!
Dev day one of the Level Creator. In this short dev feature I will explain and show what happened on Day One.
Check out how knights will be fighting to the death!
Welcome to the Players Choice - Upcoming top 5 award for Indie of the Year 2011.
This was the first time I entered ludum dare. It's been a very nice experience to develop a game from concept to "somewhat finished" product in two days...
Concept release of Renegade's special abilities that players can choose from to bring into battle
A description on the power-ups found in the game, how they were designed and how they work. Includes a description of the upcoming power-up: The BSG
This is an overview of how SteroidS was designed, and how the design for a game can come from unlikely and dumb situations.