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Universal Fighting Engine (or U.F.E.) is a tool designed to help indie developers and small companies to make their own 2.5D fighting game using a full open source framework and easy to use visual editors. Those who studied fighting games have probably realized just how complex even the smallest thing is when dealing with balance and frame data. Charts upon charts of information you just can't see while playing, not to mention the highly complex aspects of hitboxes and unique physics. That's where Universal Fighting Engine comes in. UFE provides you with an open fighting game engine ready to use, highly customizable data frame and easy to use character and move editors similar to those used by Capcom and NeatherRealm to create games like Street Fighter 4, Mortal Kombat and Ultimate Marvel vs Capcom 3.

Post news Report RSS Universal Fighting Engine v1.0.3

Universal Fighting Engine version 1.0.3 is finally out! Several new additions including Mecanim support.

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Universal Fighting Engine version 1.0.3 is finally out. Check the change log below:
* Added support for Mecanim Animations
* New Character with several new moves and animations (over 60 new animations, all Mecanim compatible)
* Basic Moves list rearranged and divided into groups
* Added 6 animation options for each blocking animation group
* Added maximum players distance in the Camera Options
* Added "snap to current cam position" in Move Editor ->Cinematics
* Fixed the input system so it records axis being held as the first input of a button sequence
* Fixed bug where holding up after a diagonal jump would keep the character jumping in that direction
* Fixed bug where holding an axis down after a round end would freeze the character in that animation
* Fixed bug that sometimes pushes the character all the way to the other side of the screen during corner combos
* Fixed bug where the defeated player's body goes in "slow-mo" after the game ends
* Added option to disable counter force applied when hitting a cornered opponent
* Added camera shake options on bounce
* Added optional sound on bounce options
* Replaced term "Corkscrew" with "Knock Back"
* Option to disable alternative color added (a new alternative for alt color/texture/model will be added soon)
* Added space between each hit if continuous hit is toggled in the Hit Options
* Added Move Queue Type to Global Editor ->Advanced Options (documentation soon)
* Added Op. Gauge Gain on Hit to Move Editor -> General
* Fixed several problems with Cinematics options. Overall improvement of the tool



For more information about UFE visit the link below:
Forum.unity3d.com(UFE)

To play the demo, click here.

If you have any questions, feel free to contact me using any of the media channels available:
Youtube channel
Unity Forums
E-mail

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