$imulator
Updated 1 month ago
TBD
Single Player
Realistic Sim
This is a simulator game similar to the sims, but first person.
Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
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About Poltergeist: Pixelated Horror with 0 comments by Okuroy_Di on Jun 18th, 2013
Hello everyone!Well, this is the first time wrote something about our project "Poltergeist".
Right now we are working as fast as we can. And I can only hope to have everything working and finished properly for our time limit.
In the past days I've finished completely animating the girl, with animations we call "secondary".
These animations she does secondary actions, like sitting or reading a book. There are also sequences where she runs, falls, gets scared and panicked as some examples.These additional animations are designed to give the characters some variety and differentiation between them as well. The idea is that everyone has something unique.There ara some of this variations working, I hope you will like them.
Actually at this moment I am working on the "Ghost-buster" (err. I mean Ghost Hunter, is that copyrighted?). We hope to have it completely finished soon.The Ghostbuster and the Priest are two special characters that usually will block some of your powers.We have decided that they will be characters that are not as weak as a normal character. So they won't fall when they are scared, or curl up in a ball.
And as a final detail, we showed you some time ago an image of an old-time lady. We thought it would be fun to make a partner for her. We think that a poodle would be a nice option.
We called him Poochi (-° u °- ) we can only hope is not as difficult to scare as the first dog of the game!
See you later for a new update!
Diana Pacheco
This is a simulator game similar to the sims, but first person.
The evil Constructo Corp has done the unthinkable! They've started constructing brand new buildings over the once peaceful homes of the 'dillos! Now the...
www.01-10.org exploration & investigatión program On Remote Enviroments \\\\\\\\\\\\\ Work in constant development ||| find 0110 assembled Research...
Historical Simulation set in 12th Century Europe
Simple and hardcore puzzle game. Move blocks to complete image. - 30 flowers to assemble - 4 types of fiels: 15, 24, 63, 99 blocks - 3 games modes: normal...
Highest Rated (6 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011, 4:07am by dongiboy2000
Lowest Rated (2 agree) 3/10
Hours of work lost...
I've been slaving away for about 5 hours creating my game when I suddenly got "Unity Editor has stopped responding". What a waste...
Dec 22 2012, 1:44am by Isaiahere
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Wait, so I have to make my own content first?Lame, I'd rather buy Source.
oh no...effort... >_>
HEY EVERYONE!!!
We require some unity coders and developers for our upcoming 3-D Action game
Beyblade : Spinning Heroes
This is a new concept about beyblade with ever-increasing interest and game base.
We need your help!!!
I hope I can use this engine for my game, but if not I still recommend giving it a look at least, good enough to be right up there with source in my opinion. XS
it surpasses source imo
much nice to work with, more freedom, same visual quality (even better with unity 3, altho it depends mainly on the assets themself, but the posibility is definitly there)
Can someone make a tutorial on how to map?I would switch to this if I knew how.Until then I'm stuck on the crappy NeoAxis engine.
try watching the tons of educational content that exists already, in youtube and other sites, you can get a list of some of the existing content here
Forum.unity3d.com
Good!
Unity is awsome :D
yes