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You're an experienced coder with strong skills and you're ready for game-making technology that lets you to take advantage of modern hardware to make truly stunning games. You've seen dramatic visuals applied to games you love to play yourself and you've been waiting for the opportunity to replicate and innovate on those effects to make your next game one that everyone wants to play.

It's one thing to create beautiful effects, but you're a serious developer and you know how important having a solid foundation for scripting, editing, physics, networking, animation, and debugging are to getting your game finished and shipped on schedule.

Torque Game Engine Advanced lets you do it all at a fraction of the cost.

We built Torque Game Engine Advanced (TGEA) on the proven, original Torque Game Engine (TGE) and TGEA shares many of TGE's greatest strengths like TorqueNet, GeoTerrain, Torque Lighting System, and Puppeteer Mesh Animation. TGEA is much more than TGE with support for modern shaders. The entire rendering code has been rewritten for vastly improved efficiency and expanded capability. Want eye-catching water, jaw-dropping reflection and refraction effects, or the ability to quickly compose complex scenes with huge numbers of polygons? This engine empowers you to do it all.

TGEA is the premier solution for Indie developers. For an in-depth look at how TGEA stacks up to the competition, view the Feature Comparison page. For a closer look at TGEA, see the Features page.

When you purchase Torque Game Engine Advanced, you get the full source code with complete documentation and access to the 70,000 member Torque Developer Network (TDN). Our community of Torque developers is active and generous in sharing solutions, tools, and experience working with Torque products. And like all our Torque licenses, you pay no royalties to GarageGames, ever.

TGEA is no longer updated, its last stable update was 1.8.1 on February 10th, 2009.

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Blog RSS Feed Report abuse Latest News: Legions: Overdrive 1.40 patch is live!

About Legions: Overdrive with 2 comments by Fixious on Mar 20th, 2013


There's a few things you should know about this patch.  First off, engineer is not included.  We've taken the feedback from the community to heart and are trying to rework everything to keep that Legions feel.  More information soon about this.  Second, Grassy is not in this patch as it's receiving a visual overhaul.  It will be released soon.


 The [US] Hotswap and [DE] Empire servers have been updated.. Legal Aliens and others will be delayed as their owners get to updating.
 The full changelog is below:

 CORES
 

  • Shield Core : Activate for a shield. Converts damage to energy loss until you are out. Damage over the amount of energy you have remaining will bleed into health when the shield is destroyed. Very slow energy drain while it is active.
  • Boost Core: increases the velocity of the player in their current movement vector at the cost of health after a brief charge time. The boost given falls off at higher velocities as the charge time increases.
  • Dodge Core: Dodge in one of 8 directions depending on the keys held. There is a 300ms delay when you let go of a key before that is registered allowing easier diagonal dodges.
  • Regen Core: Now consumes energy while restoring health.
  • Engineer Core: Will be released in a update soon. Undergoing some changes.

 GAME MODES
 

  • CTF: CTF as we have always known it
  • Hunter: Hunters has been restored. Kill players and steal their flags then return them to the nexus to score. The amount of points increases exponentially with the number of flags you are holding.
  • CNC: This gamemode goes to 7000 points. Capturing capture points around the map will start slowly adding to a teams score. Main bases have reactors in this mode and are capture-able after 10 minutes Capturing all the spawn points will win the game for a team.
  • FCNC: This gamemode goes to 10,000 points. Capturing capture points around the map will start slowly adding to a teams score. Capturing the flag is worth 500 points. The main bases do not become captureable in this mode. 
  • Team Rabbit: With one flag and two teams, points are scored by passing the flag among your team. The passes are scored on how high, fast and difficult to catch they are, and can be worth up to 240 points.

 WEAPONS
 

  • Repair Gun: added; repairs deployables and assets
  • Plasma: self impulse has been nerfed
  • Blaster Rifle: now lights players on fire. MA damage increased to 15 from 5.
  • Sniper Rifle: now has a charge time with a shortened reload time.
  • Bolt:Now has a very slight area impulse.

 GUI
 

  • Main Menu: redesigned; functionally identical
  • Game Menu: redesigned; functionally identical in most regards though many new keybindings have been added, so you’ll want to take a look at that.
  • HUD: while many new features have been added, the HUD still maintains much of the same functionality as before in the same general locations.
  • Status bars are now dynamic and can be centered if desired.
  • IFF has been updated to support capture point assets ()
  • Critical game objectives and game status elements have been shuffled around
  • Skin Select: Skin select has been activated, To switch to it , click at the top of the loadout window. Loading a saved skin then switching to the skin page and clicking apply will save that skin to your custom loadout.
  • coresHud has been moved to the center-top of the screen.

 DEMOS

 Demos are working now , set the options to yes in the demo page from the main menu. Its a good idea once you are done playing to rename these files still.

Games
3D RC Racing "SE"

3D RC Racing "SE" 3D RC Racing "SE"

Updated 3 years ago Released Jan 1, 2010 Single & Multiplayer Racing

3DRC is a unique racing game based around 1/28th scale RC Cars. It simulates the experience of this small scale with its fixed position players view...

Legions: Overdrive

Legions: Overdrive Legions: Overdrive

Updated 1 week ago Released Dec 20, 2010 Multiplayer First Person Shooter

Legions: Overdrive is a "spiritual successor" to Tribes, borrowing gameplay elements from the series such as skiing and jetpacks. It's completely free...

Metal Drift

Metal Drift Metal Drift

Updated 4 months ago Released Oct 6, 2009 Multiplayer Car Combat

Metal Drift is a futuristic arena combat game in drift-tanks. It is team-based with online multiplayer. You can level up your player and your weapons...

Tesseract

Tesseract Tesseract

Updated 3 years ago Released Nov 17, 2009 Single Player Puzzle Compilation

Trapped within a deadly cube shape prison you are in the fight for your life. With an infinite amount of rooms and infinite possiblities any one of the...

Post comment Comments  (0 - 10 of 12)
ninjadave
ninjadave Aug 7 2009, 2:15am says:

I took out the links on this page since they were broken and I didn't realize it.

0 votes     reply to comment
Darkross
Darkross Jun 25 2009, 11:09am says:

Well, 250 - 3000 $ for a commercial game engine is not that bad, I mean the cost for the Unreal Engine 3 it's like 500 000$

+1 vote     reply to comment
Garyn Dakari
Garyn Dakari Sep 5 2010, 7:37pm replied:

Actually Unreal Engine 3 is free now.

+2 votes     reply to comment
MrCal3x
MrCal3x Mar 12 2011, 6:21am replied:

Free for a NON commercial use.

+1 vote     reply to comment
Surrealness
Surrealness Jul 17 2011, 4:45pm replied:

And 99$ for Commercial;D Not bad;D

+1 vote     reply to comment
ninjadave
ninjadave Jun 24 2009, 11:09pm says:

Ta-da, I wrote a review. Hopefully everyone finds it useful.

0 votes     reply to comment
Shpuld
Shpuld May 23 2009, 2:57pm says:

Theres nothing wrong with this engine, the 6.3 score is not true.

+3 votes     reply to comment
morphfox
morphfox May 2 2009, 4:35pm says:

awesome engine dude

+1 vote     reply to comment
SupaNinjaMan
SupaNinjaMan Jun 25 2009, 4:52pm replied:

took you a day

+1 vote     reply to comment
ninjadave
ninjadave Aug 7 2009, 2:13am replied:

Actually I wrote the article the same day I typed that. It got auth'd the next day.

+1 vote     reply to comment
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