The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Welcome to Conscript Update 24. We've got some awesome content for you, as well as our first closed beta experiment. Tune in for more!
So The Contract has been in development for its first month now and we have some interesting media for you. Firstly, lets round up the Dev Team: 3 Music...
The E.Y.E: Blood Games free expansion has been released!
H4ngman shares his pseudo-motivational wisdom on progress and shows new content before everyone falls asleep from boredom.
We take a look at the Insurgency 2 pre-beta available now for purchase.
Yet another fine update brought to you from the conscript team, enjoy!
I have an idea for a multiplayer game based around the premise of The Thing, the problem is, I don't program or anything of the sort. So I decided to...
We’re proud to announce today that you can pre-order Blade Symphony from our website and start playing today. We’re really proud to show you what the...
We've got another promotional art piece done by Joseph "SickJoe" Arthur for Contagion, a bit on our webcomic chapter 2 finale, and more on our plans and...
Replay some of the greatest hits from Indie Royale including Nuclear Dawn, Defense Grid, Gemini Rue and Soulcaster 1+2.
Welcome to conscript's 22nd update, we have a healthy helping of PC content today, along with a super cool low poly usp for the psp, stop by and check...
Sittard, The Netherlands, 19 December 2012 – InterWave Studios announces the release of Nuclear Dawn Patch 6.9. This long-awaited patch for the award-winning...
After our 2012 Contagion Recap Source Filmmaker Video we had requests for more information on our Motion Capture sessions so here is a quick run-down...
Our first Source Filmmaker video reviews our development of Contagion this year as well as some of the events we attended. Also this weeks "Contagion...
So much going on right now but we're excited to give the fans a sneak peak at our Source Filmmaker trailer currently in development and heavily involved...
This week we share with you Joseph "SickJoe" Arthur's live stream recordings of a Contagion promotional piece he painted. We also go into more detail...
Some of us will be too busy to celebrate Thanksgiving or have no reason to. But it is still a time for sharing so while a bit early here is our gifts...
We're excited to reveal new in-game screens as well as our Official Contagion Online Comic "Contagion: Arrival" for this year's Halloween!
This is an update to show the psp version is back in action again thanks to dr_mabuse's help, check out what's new!
Every week Blade Symphony devs meet on Google Hangout to show and tell what we've been working on. Check it out.
PAX Prime is now over. We've had a blast meeting all of you fans both new and old. We will continue to bring you updates and press releases that we find...
A cameo of the Slenderman, more ambient sounds... and more 3D models!
This week we've got a video of our weekly meeting in which Blade Symphony developers show off what we've been working on and what we're working on next.
Yes, there will be flying enemies in "Evil". Also new Concept Arts and info.
The team flies to Seattle to Exhibit at this year's PAX Prime and for the first time put Contagion in the hands of the public! Here we share our progress...
Modelling the first monster of the game and new concept arts!
Video update for Blade Symphony. Entirely new branch of Source engine, new attack moves for every character, brand new interface, new game mechanics...
It took us forever to get back to you but here we are and we now have the Portal 2 engine.
We'd like to invite you all to www.twitch.tv/destructoid tonight at 4:30pm PST / 7:30 pm EST to check out a live play session of Insurgency 2!
This update includes our first vlog, some cool new models and animations, and a little bonus at the end.