Features

  • Modular architecture
    • Composed of several base libraries and optional modules. Base libraries have interdependencies, modules do not.
    • Can be compiled to DLLs or as one big EXE
  • High portability
    • Written completely in ISO C++
    • Platform specific code hidden beneath abstract interfaces
    • Runs on
      • Linux (32 and 64 bit)
      • Windows (XP and Vista)
      • Mac OS X (Intel)
      • Xbox (using OpenXDK)
    • Compiles without warnings using
      • MSVC (with highest warning level and disabled compiler extensions)
      • gcc (with options "-Wall -Wextra -pedantic -ansi")
      • MinGW
      • Intel C compiler
      • Clang
  • Reflection for all game engine components
    • Supports scripting using an interface very close to the C++ API
      • Lua interface
      • Python interface
    • Used by GUI library to display and edit game object properties
    • Enables automatic serialization
  • Supports OpenGL 1.2
    • Uses extensions for newer API additions
    • Can use assembly, GLSL and Cg shaders, with custom vertex attributes and geometry shaders
    • Vertex Buffer Object (VBO) and Frame Buffer Object (FBO) support, with fallback if extensions not available
    • Supports volume textures, compressed textures, dynamic textures, depth textures, procedural textures, floating point textures, cubemaps, anisotropic filtering
    • Instancing
  • Fast submission-based renderer
    • Capable of flexible multi-pass rendering
    • No scene-graph dependency as in many other 3D engines
    • Automatic state sorting
    • Can be replaced by software rasterizer or even a raytracer
  • Wide range of supported file formats
    • Bitmap formats: BMP, DDS, GIF, JPG, PNG, PSD, TGA
    • 3D formats: 3DS, DOF, Doom3 Mesh, LWO, LWS, MD2, MD3, MDL, OBJ
    • Archive formats: BOD, PAK, SYN, WAD, ZIP
    • Flexible asset management
  • Optionally utilizes a wide range of open source tools and libraries
    • blendscape Blender exporter, which uses the built-in Python interface
    • Can directly read Maya ASCII files, no Maya installation required
    • Bullet Physics support
    • Cal3D animation support
    • Cg for API-independent shader development
    • OpenAL for audio
    • libMPEG2 for video playback
    • TinyXml XML parser
    • zlib compression
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Blog RSS Feed Report abuse Latest News: The guys behind Tiny and Big: Tobias Bilgeri (game-/ level-designer)

About Tiny & Big: Grandpa's Leftovers with 8 comments by Mr.Noone on Jan 4th, 2012

Cheers fellow indie friends,

welcome to the fourth issue of our “The guys behind Tiny and Big” series. At the middle of this series, the “Bergfest” like we say in Germany, we introduce you the creator of Love, Hate and the other ones, Mr. Tobias Bilgeri.

Tobi is an independent animationfilmmaker and gamedesigner located in Kassel. During his studies he got more and more into gamedevelopement. He created his first game "About Love, Hate and the other ones", which received a honorable mention at the IGF student showcase and is based on a shortfilm he did before. The honorable mention encouraged him to continue with creating games. In April 2010 he joined Black Pants. He likes thin coffee, scribbling, chinese food and enjoys scripting game prototypes.

At Black Pants, he works on the 3D content and builds the levels “Retro”, “Cliff” and “Inside”. He is also responsible for the mandatory Saturday market hall meeting at the Captain’s.

Tiny and Big showcase:

THE LASER GAMES FOR REALITY BOY
 
FROM ALTITUDE TO UPWARDS 
BURIED

Personal showcase:

Screenshots of the upcoming Iphone Game “About Love, Hate and the other ones”

Still of his upcoming short “About Love, Hate and the other ones”.


You Are My Hero


About love, hate and the other ones

Further links:

Aboutloveandhate.de
Bilgeri.eu

In the next issue of “The guys behind Tiny and Big” we’ll introduce to you Mr. Sebastian Schulz, who proudly wears the black belt of faster than light coding.

Regards and Greetings from Black Pants headquarters!

Feel free to follow Tobias Bilgeri on: 


If you wanna follow 
Tiny and Big, you can do so on:
     

Games
Tiny & Big: Grandpa's Leftovers

Tiny & Big: Grandpa's Leftovers Tiny & Big: Grandpa's Leftovers

Updated 2 weeks ago Coming Jun 18, 2012 Single Player Platformer

Set in a land, where common physics apply but everything else looks different. You are Tiny, a little, technophile guy with a ray cutter, a gripping device...

Comments
Gunplayer1222
Gunplayer1222 Mar 12 2010, 12:44pm says:

Fantastic, its looking very good

+2 votes     reply to comment
maxen1416
maxen1416 Mar 12 2010, 11:42am says:

very impressive!!

+2 votes     reply to comment
Klight
Klight Feb 27 2010, 7:54pm says:

Your project seems interesting.

+2 votes     reply to comment
MrTambourineMan
MrTambourineMan Apr 1 2010, 4:40am replied:

...to say the least ;) Great work guys!

+2 votes     reply to comment
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