Run3 is a powerful real-time game engine that species on first-person shooter games. It has Ogre 3d game library as base 3d engine. Run3 Game Engine is produced and coded by Sgw32, a leader of SGL team. With Run3 you can create your own FPS-shooter game, with modern GFX, sound support, physycs, maps, visual-map editor. You doesn't need to be a cool programmer to start creating games on it, just open map-editor, save map, write sequence-file, and place it into a folder - enjoy!
Run3 is released on MIT license. All source code is on GitHub, and there is a Run3 Wiki with all information.
run3 game engine is now open-source
"The Long Way" is released after the long development.
the long way release
We are glad to present the trailer of the game. Release is scheduled for 27th October 2017. The focus of development is on a character animation, AI-systems...
the long way release announcement
The game development progress, latest tasks and beta-test readiness.
the long way news
The game is available for download. Powered by Run3 Game Engine.
infinitum gyrationis is released!
This is our second release. In it, you must get out from a PHOL_LABS underground station on Venus. Luckily, there is a teleporter which can get you straight...
the long way concept demo released!
Happy New Year! The Long Way game development is alive, but the main thing I'm doing is my engine. All time since the last update I was making porting...
new year the long way update
We have some problems with developing games on RunEdit so now it's discontinued and released as open-source under BSD License. Enjoy!
open source release of runedit
After the release of the demo we haven't assembled a team to develop a full game. We decided to make a new demo.
another demo announcement
In this article I describe a story of development the released demo.
how the demo was made
At least, we released our demo! You can download it here
demo released
Our demo of game(and engine too) will be released soon!
tlw demo releasing
We worked hard, and get some results... The game was without any regular updates in about 4 months. We worked on demo.
the long way demo
We are still working hard but now we decided to rebuilt all the maps. Also, one of our modellers had left our team. Run3 Game Engine has become a more...
the long way update 24/02/2011
Uploaded weapons and a screenshot from the new map.
the long way update (weapons and a new map)
Enjoy some new screenshots from the map in progress. A WIP model of MRLS "Smerch". Featuring mirror surfaces in the game.
the long way new screenshots and mirrors
A new map in The Long Way is a cutscene, so you can't play on it. Also I uploaded a first AI test, pathfinding.
map in progress and ai pathfinding testing
The Long Way's PLSR is the most powerful weapon in the game. Also, you can see 2 new screenshots and many new models of buildings.
plsr weapon concept art and some new models
A gameplay video on outdoor map featuring weapons, normal maps, object picking, and some new screenshots.
a gameplay video and some new screenshots
As mentioned in description - my engine supports stereo-3d. You need red-cyan stereo-glasses to watch this pictures!
a stereo update
The Long Way soundtracks are available for listen. Also I upload some new screens of the third map and some new Run3 shadows screens.
the long way ost and some new screens
Now it looks more realistic than previous version and it has a nice muzzle flash!
a new minigun weapon
Now I found the best solution for shadows - Variance Shadowmap. It's soft and supports AO and many other shaders.
a final solution for shadows and ao
I added a new media about shadows, and 2 videos about Run3 physics and The Long Way gameplay.
shadows, physics and gameplay video
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.