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Pyrogenesis is the nickname given to the custom built engine developed for 0 A.D. Featuring an enriched 3D environment, a particle system, OGL graphics and 32-bit color, it not only provides a powerful environment, but allows the game to have very minimal system requirements, which will be available for Windows, Macintosh and Linux. To cater to our Linux crowd, we've opted to use the OpenGL API rather than DirectX, which not only functions just as proficiently, but it's already bundled in your video card drivers, so there's no need to worry about downloading the right version to run 0 A.D.

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0 A.D. 2008 Summer Update
0 A.D.

0 A.D. 2008 Summer Update

Jun 3, 2008 0 A.D. 8 comments

The desert biome is coming along swiftly, along with a new wave of Iberians, a new showcase featuring the game's efforts on variation and word of a alpha...

0 A.D. 2009 New Year's Update
0 A.D.

0 A.D. 2009 New Year's Update

Jan 6, 2009 0 A.D. 16 comments

It's the new year and 0 A.D. has a brand new showcase for you to enjoy featuring all of the different structural giants you'll be utilizing during gameplay...

0 A.D. 2009 March Update
0 A.D.

0 A.D. 2009 March Update

Mar 1, 2009 0 A.D. 8 comments

Wildfire Games announces its first community contest, 'Get in the Game', allowing fans to submit their voice to be featured in 0 A.D., accompanied by...

0 A.D. 2009 Winter Update
0 A.D.

0 A.D. 2009 Winter Update

Dec 26, 2009 0 A.D. 5 comments

The simulation system has been entirely rewritten and a member of the Art Department from Israel presents the game to a group of Linux hobbyists. Merry...

New Art Department Members
0 A.D.

New Art Department Members

Jan 29, 2011 0 A.D. 4 comments

Here's a quick update from the Art Department, showcasing two of our newest members and their impressive contributions to the game.

Art Department Update #2
0 A.D.

Art Department Update #2

Feb 21, 2011 0 A.D. 10 comments

In eager anticipation of our upcoming Alpha release, we've decided to show you some of the latest additions to the art repository, specifically several...

Pathfinding Update -- 24 January 2012
0 A.D.

Pathfinding Update -- 24 January 2012

Jan 24, 2012 0 A.D. 5 comments

We need two separate pathfinders (one for planning long-range paths that avoid rivers and buildings and walls etc, and one for finding short-range diversions...

More Fun With Pathfinding
0 A.D.

More Fun With Pathfinding

Jan 25, 2012 0 A.D. 6 comments

One of the problems with pathfinding is what to do when there is no path. That's common in normal gameplay - the player will tell a unit to walk to the...

The Pathfinding Saga Continues
0 A.D.

The Pathfinding Saga Continues

Feb 12, 2012 0 A.D. 6 comments

Slow continued pathfinding work. In particular, trying to get all the parts of the game to interact correctly with the new navcell-passability concept...

Day 15 of Pathfinding Work
0 A.D.

Day 15 of Pathfinding Work

Feb 24, 2012 0 A.D. 1 comment

Worked on various minor fixes to make the pathfinding less broken, and updated the JPS A* to work with the real technical requirements (correct diagonal...

Renderer changes and updates
0 A.D.

Renderer changes and updates

Apr 5, 2012 0 A.D. 6 comments

I fixed the non-shader-based rendering mode so that its lighting matches the shader mode - the difference is that it allows the sunlight to be brighter...

0 A.D. Goes Open Source
0 A.D.

0 A.D. Goes Open Source

Jul 10, 2009 0 A.D. 14 comments

0 A.D. is moving to an Open Source development model!

Pledgie work off to a good start, you can keep it going longer
0 A.D.

Pledgie work off to a good start, you can keep it going longer

Nov 3, 2011 0 A.D. 4 comments

As you may remember we had a fundraising campaign to support one of the developers working full-time on the game for a month. It was a success and we...

A year in review
0 A.D.

A year in review

Dec 18, 2011 0 A.D. 13 comments

It's been an interesting year for 0 A.D. Read up on what's new since the last IOTY and to get a glimpse of what's coming in the future.

0 A.D. Development Report #11
0 A.D.

0 A.D. Development Report #11

Feb 23, 2013 0 A.D. 4 comments

0 A.D.'s 11th Development report highlighting everything from enhanced building construction to new music and new art.

Music Blog # 1
0 A.D.

Music Blog # 1

Mar 2, 2013 0 A.D. 8 comments

Part one in a new music blog, introducing Omri (our composer) and telling a bit about his thoughts behind the music of 0 A.D.

Music Blog #2
0 A.D.

Music Blog #2

Mar 7, 2013 0 A.D. 2 comments

Part 2 in the 0 A.D. Music Blog in which Omri outlines his work on the music added in Alpha 7, and tells of how contributions from musicians has influenced...

Music Blog #3
0 A.D.

Music Blog #3

Mar 10, 2013 0 A.D. 1 comment

Part 3 of the 0 A.D. Music Blog in which Omri (our composer) describes how the first Persian tracks were created, and also the first generic peace track.

Featured Contributor: Pureon
0 A.D.

Featured Contributor: Pureon

Mar 12, 2013 0 A.D. 2 comments

It’s time again to take a closer look at one of the contributors to 0 A.D. This time we’ve chosen to feature Pureon, one of the most versatile contributors...

Music Blog #4
0 A.D.

Music Blog #4

Mar 14, 2013 0 A.D. 1 comment

Part four of the 0 A.D. Music Blog in which Omri tells more about the instruments used to bring the music of the different civilizations in 0 A.D. to...

Music Blog #5
0 A.D.

Music Blog #5

Mar 24, 2013 0 A.D. 1 comment

Part five of the 0 A.D. Music Blog in which Omri tells us how the new tracks for Alphas 9 and 10 were created, and amazes us further with his instrument...

New Release: 0 A.D. Alpha 13 Magadha
0 A.D.

New Release: 0 A.D. Alpha 13 Magadha

Apr 2, 2013 0 A.D. 9 comments

Wildfire Games, an international group of volunteer game developers, proudly announces the release of“0 A.D. Alpha 13 Magadha”, the thirteenth alpha version...

Music Blog #6
0 A.D.

Music Blog #6

May 6, 2013 0 A.D. 2 comments

The 6th Music Blog, in which Omri celebrates all the musicians who have contributed to the 0 A.D. soundtrack.

0 A.D. Weekly Report #2
0 A.D.

0 A.D. Weekly Report #2

Jul 31, 2012 0 A.D. 5 comments

0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare.

0 A.D. Weekly Report #3
0 A.D.

0 A.D. Weekly Report #3

Aug 6, 2012 0 A.D. 7 comments

The latest development news, compiled in our third weekly report.

The Red March's New Home
Red March

The Red March's New Home

Apr 4, 2013 Red March 3 comments

Our new home is finally ready! Welcome to Red March's new page for updates, news and media!

0 A.D. Debuts Pre-Alpha Version
0 A.D.

0 A.D. Debuts Pre-Alpha Version

Apr 2, 2010 0 A.D. 11 comments

Wildfire Games has released pre-alpha version of 0 A.D. It's not a playable release yet, and it's still meant for developers only, but it's easier to...

0 A.D. Pre Alpha 2 Released
0 A.D.

0 A.D. Pre Alpha 2 Released

May 12, 2010 0 A.D. 13 comments

Wildfire Games proudly announces the release of a second pre-alpha version of 0 A.D.. Although it's not a playable release yet, it includes a new pathfinding...

0 A.D. Pre Alpha 3 Released
0 A.D.

0 A.D. Pre Alpha 3 Released

Jul 11, 2010 0 A.D. 13 comments

Wildfire Games proudly announces the release of a third pre-alpha version of 0 A.D.. Although it's not a playable release yet, it includes multiplayer...

0 A.D. Alpha 1 Argonaut
0 A.D.

0 A.D. Alpha 1 Argonaut

Aug 16, 2010 0 A.D. 28 comments

Wildfire Games proudly presents the first alpha version of 0 A.D., a free, open-source game of ancient warfare. Alpha 1 Argonaut includes aggressive units...