PipEngine 2D


Main features:

  • Allegro based (in future openGL)
  • simple & friendly (in theory)
  • fast (I think that 60 fps is enough on ati x1600 and intel pentium D 805 and 6k objects :P)
  • SFML like syntax
  • simple to extend
  • object oriented
  • own GUI system
  • simple particles
  • font, sound and bitamps menager
  • own color class
  • hmm... so it's probably all :D

I'm making it mostly for us, but i want publish it on web :D
If you find a easter egg (one file) contact with me :P
If you want to stay tuned, follow me on twitter(@kadet1090) :D

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GUI - update GUI - update GUI - update
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About pipEngine 2D with 0 comments by kadet1090 on May 20th, 2012

Yay, pipEngine 2D is not dead! Really. I didn't write anything by long time, I know, I know but now pipEngine is my main project :P In last 3 days I wrote:
ProgressBar
Skins
ScrollBar (YEAH!)
Some GUI examples
And "few" more.
Ahh, and I rewrote GUI render, now it's really better. Ehh, I really don't like writing news, so... It's all for now. Check pipEngine repo :
(Yes, Yes, I know, my english is really bad :<)

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Platforms
Windows, Mac, Linux
Company
Pipe Software
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Licence
Creative Commons
Release Date
TBD
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Last Update
22 hours ago
Watchers
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Files
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