PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (Windows PC, PSP, Xbox 360, PS Vita and PS3) game engine from Sony Computer Entertainment. By 2011 PhyreEngine had been adopted by dozens of game studios "to power almost fifty" games for the PlayStation Store or on Blu-ray Discs.
PhyreEngine is distributed as an installable package that includes both full source code and PC Windows tools, provided under its own flexible use license that allows any PS3 game developer, publisher or Tools & Middleware company to create software based partly or fully on PhyreEngine on any platform.
The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.
PhyreEngine supports OpenGL and Direct3D, in addition to the low level PS3 LibGCM library. It also provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.
Welcome to Aspect!
What is Aspect?
Aspect is a simple co-op puzzle solving game. You and a friend each control an axis of rotation/translation and have to work together to solve increasingly difficult Tetris-esque puzzles on a variety of floating islands.
It's made by a team of students at Sheffield Hallam University, and will be being published by the Steel Minions, Sheffield Hallams own development studio. We're expected to release sometime around mid-2015.
Where we're up to?
As it stands, Aspect has 48 increasingly difficult levels separated on 3 different islands. One of our main development aims now is around content and making much more!
So, we'll be posting updates occasionally as we progress. Don't forget to watch us if you're interested in keeping up to date. :)
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